well the current active abilities (in my post) shouldnt require any training except maybe repair
hide and shoot are both basic functions anyone knows
load/unload/seize is just carrying boxes
repair is just smacking the ship w/ the hammer (every crew mate should know the basics of how a ship works)
the only ability that might be have a req would be repair and maybe that requires a certain amt of repairing or a carpenter on board
the idea of taking ur crew out to treasure hunt is rlly cool but again dynamic npcs : (
would alleviate the issues of treasure hunting and how sometimes you just can’t find the chest
imo repair capabilites either removed in combat or slowed down
would make sense cus u wont be as good at repairing when under stress (the 2,000,000 bounty meta mage chasing you)
also make it so u can collect wood for real to repair ur ship
ehhh im pretty sure vetex doesnt want much npc movement unlike in wom b/c of performance
even if they were unloaded i still had pretty mid fps in 2 player population servers so idk (in wom)
well easiest answer would be that morale affects efficiency of the crew members
b/c crew members such as barrelman and nurse arent necessary and commonly used, i dont think itd be too detrimental to reduce their efficiency (ex: fog reduction reduced, failed surgery odds increased)
also should amplify the effects of insanity on the efficiency of crew mates, would make dark seas feel more like an “expedition” in which u have to prepare for.