This is just a quick suggestion for conjurers which request for weapon abilities (from any weapon) to leave and apply hazards such as clouds, puddles and effects like knockback. This will only work for magics that already leave hazards such as magma, ash and magics that have properties such as knockback for wind.
At the current moment they do not do so and it kind of feels like odd and something that should work with conjurer.
Examples:
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Projectile attacks leave a cloud or puddle at the end of its duration or at the point of impact
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Grab attacks only leave hazards if there is an explosion at the end such as the staff grab or the gun grab. This will not work for grabs similar to the sunken sword.
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Aoe attacks similar to world wind and tempest will leave a hazard equal to its size and scales with intensity
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Blink attacks like mirrored edge (dual swords) and the kai sabre attack will leave a hazard at the end point of the attack
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Wind conjurer attacks will apply knock back on their attacks but this will have to be somewhat balanced as to avoid it being too disruptive. Grabs can have increased throw distance (scale off intensity and knockback) and getting hit by projectile and aoes can displace the target slightly (scale off intensity and knockback)
This will allow conjurers with hazard based magics utilise one of their main strengths without being forced to switch to a magic attack.