Am I cooking with this video game concept

I got a video game idea, need you guys to tell me if it’s good or absolute trash (if you saw this on my other social media, no you didn’t)

It starts off as a relatively generic sci-fi/fantasy RPG: your player character was found in the wilderness outside a small village with two of the only seven stardust (magic) artifacts in existence: one of the Sun’s Eyes, which allows you to see anything and anywhere but only for ten seconds a day, and a book of very cryptic prophecies that correspond to whoever holds the book. Your character can also wield stardust in addition to having the artifacts, so that means you’re ridiculously powerful compared to most people in the village. The main prophecy in the book for you is that an “all-seeing foreigner” (presumed to be your character) will defeat a great enemy with a similar ability. This is coincidentally when a big threat pops up: an evil overlord trying to take down the peaceful kingdom alliance for power, who also has the other one of the Sun’s Eyes and can see anything with them.

But the game isn’t completely normal . For starters, the “foreigner” part of the prophecy doesn’t fully apply to your character, because all the kingdoms are allied and almost completely merged (except the evil overlord, of course, but that doesn’t really count since they only popped up after you got the prophecy, so there’s no way you could be from their kingdom). Second, there are some small fourth wall breaks throughout. Your character gets nervous in a cutscene at one point and looks directly into the camera. Their dialogue occasionally references game mechanics that they shouldn’t really know about, seeing as they’re a character in the game. Sometimes, the puzzles in the game will be unsolvable, and you have to glitch though a wall or something to finish them. Eventually, you start losing control of your dialogue options and movements occasionally. But this all culminates in the ending.

You end up defeating the evil overlord, but when you look at the prophecy book, it still says it’s unfulfilled. Then, your player character walks away from the screen (the game is usually in first person, except for cutscenes). They stare directly into the camera, and address you as the player, saying that YOU were the all-seeing foreigner, not them after all. You see all because you see the game, the mechanics, the map, everything. You’re a foreigner, much more so than the character, because you’re from a different world: the real one. Then, “your” character attempts to attack the camera, and you have to quit to the main menu to stay alive. Your character sends you a little message in the menu, angry that they were betrayed, but ultimately resigned to the prophecy. They tell you to delete your save file, and if you do, the prophecy will be fulfilled. You get a final on-screen popup showing you the prophecy lighting up, meaning it’s completed, and then the game becomes unopenable. The end :smiley:

Kris Deltarune finally had enough of the player’s control gah dayum

1 Like

I was assuming that the player was the actual threat and the “evil” overlord was actually just trying to stop them, thus being the foreigner defeating a great enemy with the same ability

however, there’s one problem with the prophecy as is: The character doesn’t have the same power as the player, as theirs is far more limited and is missing several key aspects that you yourself have.

I’d change the wording from “same” to “similar”

overall not a bad plot twist but good luck making it

Thanks for the feedback! Also, I wasn’t really planning on making it, it’s really just an idea (I am horrible at coding so I could never)

Edit: alright I changed it