Am I The Only One Concerned With Spirit Weapons?

So far in the game, what we could mostly consider as a weapon for vitality is the net launcher attachment. Now what’s weird is that out of all the attachments, it’s the only one that stuns.

Now to understand attachments better, they bear some of the path’s gimmick:

Throwing harpoons have short cooldowns because just like fighting styles, they spam attacks to deal combos.

Swivel guns get magic-imbued shots since just like magic, they’re supposed to fight with magic.

Harpoon guns are pretty much a combination of throwing harpoons and swivel guns because just like a weapon, it’s the in between of magic and fighting style and harbors a part of both paths. Making weapon route as the flexible class or mixed route, as it is officially classified as.


Now that you’re all given some context behind the three attachments and how each one explains a path very well, net launcher becomes the odd one out.

Net launchers are able to stun sea monsters with only just a single m1. The reason why net launchers doesn’t drain the user right now despite pretty much acting as a spirit weapon is because as the trello said it:
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M1 attacks aren’t abilities.

Now Im probably just overthinking it but the reason why it drains hp of vitality path is because it somehow involves in controlling movement of your enemies. What do you all think?

Oh yeah, just as the trello said it, spirit weapons are supposed to be unique out of all the things that could be used to attack and just like attachments, net launcher is the only one unique compared to the rest :thinking:

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Could it hint at Vitality users being debuffers somehow?

All the other attachments are weapons, all made to directly attack the shark itself. Guns, harpoons, they all injure the shark.

But the Vit Attachment? Its a net. Not a gun, spear, not something that directly harms the shark, but instead captures it, causing it to get stunned

It also aligns with how Vit builds have less dmg the more you put points into it. A net isnt exactly a “weapon” made to harm.

With this, could Vitality Users be debuffers for the enemy? And harms an enemy through debuffs rather than direct attacks? Hmm, pretty interesting

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I’m going to laugh my ass off if spirit weapons burn the already burning meta to the ground.

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Holy crap, never interpreted net launchers ingame as something that “captures” and just something that stuns. Capturing your enemies, now that sounds painful in pvp so I guess them draining their hp acts as a balance in that sense

Remember that you exhange your health for this stuff. And it doesnt have to be just “stuns”, just “debuffs” with stun possibly being one of them. Using more indirect means to defeat the enemy.

Yeah, heck it could even also include grass since those have spirit, turning literally any ground into vitality’s battleground

Good god imagine all the meme builds if combined with like FS or even magics. Suicide bomber mages and stunlock fist fighters

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…Might explain why theres reduction in dealing dmg. This would be hella broke in the long run if it didnt have that

can we just appreciate how much effort vetex puts into not adding spirit weapons to the game? :clap: :clap: truly a W dev

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Stun into weapon ultimate, truly the peak of knight gameplay

oh god if this is true no wonder it’s taking a long while for vitality weapons to exist

I can’t wait for the vitality meta!!!1111

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