Let me put this into perspective, earth has a size affinity of 1.3x which can already produce massive attacks. Now imagine what a 5x size affinity would do to the games balance
Never, and i mean NEVER, try to put the stats for it. No matter what idea you will pitch, it will either be “so just worse [insert magic/weapon]” or “this is broken, dont let this guy cook ever again”
Leave the stats for the balancing team and just focus on making your idea sound interesting.
Projectile type spells start at 0 size (no hitbox) and grows the further it travels, up until it hits something or hits a certain size, in which the projectile will colapse (disappear)
Explosions, both placed and self, pull enemies towards the center of them. Pillar explosions bring targets towards the ground instead
Beam spells delete terrain instead of breaking it (more visual than anything, but instead of the terrain breaking on impact, it would be desintegrated when appliable)
I fear the terrain absorption would be a lag machine, especially on pulsar… But it would look really cool
Its really hard to get balancing right, specially when you’re new to the game/suggestions. I hate to say this, but people tend to lack reading comprehension these days. In a post like this, they tend to focus on the stat poll when the objective of the post is to show a concept, that’s where my tip to OP comes from
1, this is suggestion outside of suggestions
2, no adding magics to the game
3, why did you make this so overpowered
4, this is going to powercreep the game and shift the game to favor mages so bad
5, why? why would this be a good idea?
6, lore, give a logical in game explanation for the existence of this
7, you aint achieving anything with this
8, heck, by making this you just lowered your chances of getting this suggestion
9,