yes, have it depend on the player’s choices/actions
yes, have it depend on the player’s mentality
no, story must stay linear
other
0voters
should arcane odyssey have a storyline branch similar to deltarnue weird route? (the player uses unethical methods to force iris to be strong early, then skip a piece of the story)
yes, let us commit crimes most horrible
same as above but less bad
dude wtf are you talking about
0voters
if you want branching storyline, what do you want a branch to be?
player joins the aesir order
fights the abberation instead of restoring the dark sea
Also perhaps there could be a point where Morden realizes that we are effectively not the same person he once knew before getting away from the order thanks to being hit on the head, and he might try to take Iris with him when he goes to leave us as much as it may hurt him mentally to do so.
Perhaps it could also cause a spike in our ruthlessness afterwards, leading to more violence, and our bounty raises story wise from the excessive use of violence, maybe a 2nd kingdom de-throned?
maybe when planned to return to bronze, Morden and iris would have gone ahead of us to get Neviro as we start to become a person that will be feared more and more across the war seas