Any advice for playing Berserker?

I bought a file and played through as a Berserker. It’s pretty fun, but I feel like near the end of the story line I got too close to the hit-and-run style that I use for my other files, since they all use Magic. Granted, I’m stuck with all Sailor Style gear, but I feel like I just have a skill issue. The play style I have right now worked enough to kill somebody trying to get my bounty, but it didn’t feel good.

I’m running Sailor Style and Iron Leg. I’m not that willing to change either one, particularly SS since I have Selino and Axe-Slash on it.

Edit moment: I forgor :skull:that I don’t have any jewels in my gear other than my headband. I think they’re both Energy Regen.

Be super aggressive.

get closer

Steps to Berserker Gameplay by Rotisserie

There a couple Berserker techniques I can tell you about, too. First of all, when I say “be aggressive” I don’t mean bum rushing at your enemy while they try to widen the distance and shooting out all of your attacks. Stay close to your enemy and when they try to scare you away with an attack of their own, hit them with a rushdown.

Another technique I’ve used is something like air camping, but not even half as scummy as it might sound. Doesn’t matter if you have high agility or not(although, if you have above 100 this will be way harder.)

Basically, you have to be decently close to your enemy/in dodge reflex range, and camp ABOVE them, hoping that they’ll T-Jump up to you. Use a shockwave smash while you’re directly above them. If you want to play it safe, first use axe slash or shot(your choice), and then go ahead and use the shockwave smash. This usually works, and it’s not very risky either. Just don’t be repetitive.

Right, DO NOT be repetitive. By that I mean predictable. If your enemy can anticipate what move you’ll use next, even if that move lands, eventually they’ll figure you out and start winning. Refrain from using combo strings over and over again, like crash+shockwave smash. I also recommend having two rushdowns, one that sends your enemy UP and the other that sends your enemy DOWN. This can be accomplished with an uppercut finisher*

Follow the uppercut finish up with an axe slash, a shot, or a crash. If you are using sailor fist as your MAIN style, I recommend using the crash follow up. If it’s iron leg, eerr… don’t listen to what I just said.

-As an alternative, you can keep your one sledgehammer finish rushdown and instead of using a smash attack to follow it up, use an axeslash-shot combo. It’ll basically do the same thing, but it’ll still leave room for predictability. Pretty hard to punish it either way.

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oh, and always remember shot is like the most unfair move in the game. It’s basically an obese beam, too slow to go too far and too big to miss. One of the many reasons I hate iron leg berserkers.

Anyway. That should be it.

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Thanks! I’ll see if I can get a friend to fight me later tonight with this.

Also, yeah Sailor is my main style.

Berserkers lack all synergy possibilities, so you got to focus on waiting for your opponent to get V frames/animation locked to rush them with a burst of attacks. Punish them if they get close and punish them if they run. Make the panic by giving them too much to focus on. I would highly suggest the best stats to aim for would be attack size and attack speed, but agility is also really good skill since you can just teleport behind people. Since your working with SS, I would suggest to heavily monitor your meter since SS damage output tends to shoot down relatively fast if your not on top of that

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