I already made a balance suggestion that removed the focus from 300 attack speed to other stats:
We should remove attack speed and agility, replace it with a stat called Speed, in which half of it is agility and other half of it is attack speed. increase newly made Speed stat on sunkens and defense armors by +1 (or 0.5) per 10 levels but nerf their defense to balance it out. downside of getting high speed stat is most items with speed stat will have less defense. With this change all brisk and agile enchantments will be changed to hasty enchant and the would give 38 Speed rather than 19 speed and 19 agility. Will increase stat diversity, maybe this should be added for some other stats too.
The suggestion in balancecord was rejected but with the intensity rework of shorter cooldowns faster build up etc it’s only gonna make attack speed twice as annoying
i have a 550+ intensity poison plasma file and i want intensity to do
s o m e t h i n g instead of just making the clouds super massive. maybe make the damage per tick in the clouds like 56 damage
what?
the issue of running is completely negated when i fight them on their own brig in the middle of the ocean. the poison clouds engulf the entire ship and i can spam plasma blasts at the water to create massive steam clouds