Lost magics:
Molten magic
Molten magic is a very slow, heavy magic based on molten earth. It excels in clashing with other magics, has a very high impact damage, and damages opponents over time for long periods. Unlike magma magic, Molten magic does not leave behind puddles as it’s more dense.
Effects:
- Afflicts opponents with the Smoldering status effect, which does 200% damage over 40 seconds.
Stats:
Magic Speed: 0.5x
Magic Damage Affinity: 0.95x
Magic Size: 1.2x
Igneous Magic
Igneous magic is an extremely hot form of magma magic, quickly burning up its targets with its severely high temperatures. It cools as it burns, with each tick of its DoT doing less damage as time goes on.
Effects:
- Creates puddles that deal high damage, but cool into obsidian shortly after being stepped in
- Afflicts opponents with the Blistering status effect, which does 40% of damage over 5 seconds. The % of damage decreases gradually with each tick;
- First tick: 15%
- Second tick: 10%
- Third tick: 7.5%
- Fourth tick: 5%
- Fifth tick: 2.5%
Stats:
Magic Speed: 0.7x
Magic Damage Affinity: 0.9x
Magic Size: 1.1x
Ancient Magics
Eruption Magic (CrimsonCreate already made a similar concept, this isn’t based off/related to his but I understand if you don’t include mine)
Eruption magic embodies the power and explosiveness of a volcanic eruption. With its high destructive power, this magic assaults foes with catastrophic force.
Effects:
- Afflicts opponents with the Erupted status effect, which slightly chars the edges of their screen and deals 50% of damage over 10 seconds.
- On collision, attacks explode into a cluster of damaging puddles and knock back anyone in range.
Stats:
Magic Speed: 0.9x
Magic Damage Affinity: 1.0x
Magic Size: 1.15x
Volcanic Zone Magic
Volcanic Zone magic emulates the surroundings of an active volcano. An onslaught of attacks from this magic would leave the battlefield riddled with dangerous hazards that opponents must carefully navigate through, making it an ideal magic for area control.
Effects:
- Attacks leave trails of magma puddles as they travel and create clouds of ash on impact. These hazards do damage when stepped in, and have the same mechanics of their base magics;
- Magma puddles apply the Melting status effect doing 50% of their initial attack’s damage over 10 seconds.
- Ash clouds petrify their opponent if the target is afflicted with the status effect of heat magics such as Fire magic, Explosion magic, etc.
Stats:
Magic Speed: 0.7x
Magic Damage Affinity: 0.85x
Magic Size: 1.25x