@GlitchingEclipse or @AMultiversalEntity someone should update shatterfrost to say “a hybrid between snow and shatter magic”
Done.
hey! i have my own little arcane odyssey ideas trello and i want to know if you would like to merge them into one (i would just put all my ideas into your trello)
Sure ! Just send the ideas to torture give more fun work to my slaves helpers
this came from a troll suggestion, but honestly if this was actually properly executed, I would really enjoy it, could even play a role in the story somehow
(ignore all the poop stuff)
the concept of like an underground sewer system labyrinth would be pretty awesome and I could imagine like criminal gangs hiding out down there and all sorts of strange treasures and hidden secrets inside the damp and dark tunnels.
Disclaimer
Here is the most horrible Idea that will ever exit my brain and be formed onto my goddamn keyboard. I ask that all of you read this while playing this song:
Without further ado, an idea for an entire stat in the game
Wisdom stat
The wisdom stat is a stat that gives access to Mind Scrolls, a way of fighting that allows you to use mind attacks written in scrolls to attack with, using a more supportive and zoning style for fighting. Being added in, it would change the amount of stat points given to the player each level from 2 to 3. Different scrolls are given to you depending on your build.
Stat Build Names & Awakening effects on builds
- Scholar - Max Wisdom build
- Sage - Wisdom/Magic hybrid
- Monk - Wisdom/Strength hybrid
- Champion - Wisdom/Weapons hybrid
- Emperor - Wisdom/Vitality hybrid
(Savant would also use wisdom stat)
Awakenings
Scholar
- First Awakening: Grants access to the Scholar’s Scroll
- Second Awakening: Grants access to a second Mind Scroll of choice from another build
Sage
- First Awakening: Grants access to the Scroll of the Sage, scroll damage starts scaling off both Magic and Wisdom
- Second Awakening: Second Magic
Monk
- First Awakening: Grants access to the Scroll of the Monk, fighting style damage starts scaling off Strength and Wisdom
- Second Awakening: Second Fighting Style
Champion
- First Awakening: Grants access to the Scroll of the Champion, weapon damage starts scaling off Weapons and Wisdom
- Second Awakening: Weapons now gain a purple weapon aura and gain additional skills
Emperor
- First Awakening: Grants access to the Scroll of the Emperor, you now get 10% damage reduction from attacks that stem from stat builds (magic, fighting styles, weapons and wisdom)
- Second Awakening: Spirit weapons now have their damage scale off Vitality and Wisdom
Savant
- Second Awakening: Savants are now granted access to the Scroll of the Prodigy along with the other effects upon awakening
Mind Scrolls
Mind scrolls are weapons that can support allies and zone out enemies through draining attacks which take up energy to use. These scrolls are given to you at the start of the game as basic scrolls, and depending on the build you use that uses Wisdom, different scrolls will be given to you upon awakening. Scholar builds get
Mind Scroll Types
Basic Scroll - The first scroll given at the start of the game that have creatable spells which include: enemy debuffs and ally buffs, health draining spells, close and far ranged attacks, and more. This scroll has 8 spell slots.
Scholar’s Scroll - Given to the Scholar build upon their first awakening that has more spells than the basic scroll along with better versions of the spells in the basic scroll. This scroll is also granted more spell slots than most items, and has 12 spell slots total.
Scroll of the Sage - Given to the Sage build upon their first awakening and can be selected by the Scholar build on their second awakening, this scroll has spells similar to that of magic and is more ranged based. This scroll has 10 spell slots.
Scroll of the Monk - Given to the Monk build upon their first awakening and can be selected by the Scholar build on their second awakening, this scroll has physical spells that are similar to fighting styles. This scroll has 10 spell slots.
Scroll of the Champion - Given to the Champion build upon their first awakening and can be selected by the Scholar build on their second awakening, this scroll has spells that carry a similar playstyle to weapons and are able to use both ranged and physical attacks. This scroll has 10 spell slots.
Scroll of the Emperor - Given to the Emperor build upon their first awakening and can be selected by the Scholar build on their second awakening, this scroll is solely based around supporting allies and draining enemies. This scroll has 10 spell slots.
Scroll of the Prodigy - Given to the Savant build upon their second awakening, this scroll has similar spells to the Scrolls of the Sage, Monk, Champion and Emperor, although weaker than them overall. This scroll has 9 spell slots.
Customization
Scroll spells would be customizable in a new menu labeled as Wisdom, and would have creatable skills for all scrolls. These skills have their keybinds selected while creating the spell, and scrolls with over 8 skills will have the option of having to press two keybinds to create one spell (basically, spells could be Q, E, or Q + E if the scrolls have over 8 skills). As you level up wisdom, more skills will be accessible, and hybrid builds have the ability select scrolls and put skills from their other stat type on the scrolls.
Opinions from the other forumers
Please tell me how stupid this idea is and why it should never become real, from both in replies and in the poll below:
- This idea is neat!
- This idea is creative, but it wouldn’t really fit into AO.
- This idea is not good.
- Please burn this idea. (Select this one I beg of you)
(the idea above is the entire stat I wanted to do for shits and giggles)
I mean like it’s cool but it feels so gimmicky and weird
Like isn’t the magic stat already kinda what this is describing?
I dunno I mean a wisdom stat would be cool but it probably shouldn’t work like this.
I would assume maybe it has some kind of relationship to warding or something but that’s just me
yea this idea was made for shits and giggles tbh
what the fuck
this is the most forum response ever
this is truly an arcane odyssey
lost spell idea:
drop spell
description: “the user manually chooses the location as to where the spell is to be casted similar to that of a placed explosion, once chosen, the spell activates by charging up a massive orb of the user’s selected magic a few feet above the air, when the magic orb is complete, it slams the ground that causes a magic shockwave and explodes on top of that dealing high damage and having huge AoE.”
the walter stat, which make you control dogs and cats to help you in combat
full walter: squimbus
weapons/walter: cheems
fighting styles/walter: meower
vitality/walter: hambrugr
magic/walter: glumper
truely the stat build of all time
Vetex, make this man tester now
so basically glumpers could infuse their magic onto dogs and ctas which then they will attack for you and kinda work like npc
and spirit cats and doeg are for hambrugr build
and you can imbue your fighting styles or weapon movesets onto both cat and dog so they can use like tinier less powerful versions of it
and full walter stat user just are able to control more dog and cat