woah i am thinking so cool
Im imagining two dark sea areas, one being the castle area Enzo resides in and another being a large area called “The Hunter’s Cage” for another boss idea im making
The Pride of the Phoenix
Legendary magic bow
All attacks/dot scale with strength and magic.
m1: shoots a basic phoenix arrow, 150 base damage.
Q: shoots 3 phoenix arrows that have moderate homing and aoe, 200 base damage each.
E: launches the user at the cursor in an enormous phoenix blast (up to a medium range) dealing 750 damage with large aoe
Description:
An ancient bow used by a powerful phoenix magic user.
obviously in no way related to theos as he has not touched a bow once from what we know
Object movement:
Spell type: Lost
Description: The user inserts raw magic energy into an object, allowing them to control the object by moving the magic energy inside of it.
Mist Magic
Type: Lost Magic
Description: Allows the user to create clouds of mist that obscure the target’s vision
Effect:
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All spells of this magic create a cloud of mist that prevent anyone from seeing what’s on the inside and obscure the vision of anyone inside … including for the user ( they can see a faint silhouette when their target move if they’re near enough, however )
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These mist clouds last for an very long time and is also really big. Hitting the cloud again with a mist spell will increase it size. At max size, it can cover a whole
islandtown -
All spells of this magic have significantly increased cooldown. No lore reason or anything, just making sure this thing wouldnt get too OP
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Everyone in the mist cloud ( including the user ) will have their location notified to others when they attack or use a spell/skill/technique through an arrow that point to their direction ( basically, they are given off their location through sound )
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Sound spells can fuck around with this maybe ?
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All heat magics’ spells get weaken and disperse over time if casted inside the mist, not immediately like in water, but will still somewhat shorten their range. They will also reduce the cloud’s overall size, however
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Light ( and other similar magics such as Aether, not Equinox tho since it’s more energy than actual light ) “projectile” spells ( the ones that blast thing out ) will have their direction slightly altered if casted in the mist, this can happen multiple times and at a random rate. Beam also get affected as well, if you’re wondering, they ( probably wouldnt be useless tho, as the altering happen at random and only slightly )
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Water ( and it’s variation… if there’s even any ) have their size slowly increased over time if casted in the mist. Maybe snow as well ? idk im not a mist expert
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Wind spells clear the mist if casted from the outside. If casted in the inside, the area that the spells travel through will be cleared for a bit, but will get clouded again after sometimes ( the cloud’s overall size will also reduce, however ).
( Explosion spells will clear the area around the user, same effect as above ) -
im thinking about turning magma into obsidian over time, but maybe that’s too much
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wonder if ice and snow should do anything ? maybe cause the mist itself to be able to deal damage for a limited time perhap. Yeah this would works
( probably ) -
paper disintegrate over time in the mist ( huh what do you mean it got removed, no way lol )
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Poison and ash cloud will “overwrite” the mist and function as normal. Otherwise they do not interact with each others ( they dont decrease the mist cloud’s size either )
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If you have medium-high Insanity effect, your chance of seeing hallucination are higher
Stats :
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Magic Damage: Extremely low, one of if not the lowest among all magics
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Magic Speed: Slightly faster than average
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Magic Size: Extremely large, not of if the the largest among all magics
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Terrain Destruction: Extremely low or even none
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Structure Destruction: Likewise
Symbol:
we got a mist magic on it already, someone beat you to it
curse you randomness
can i bribe you or ezia with something so either you add my version in it
haha just joking
kinda
how about I rename it to fog, is that ok?
of course, thank you
Added
Dark seas area ideas
Ruined Kingdom
A large, randomly spawning area which holds many enemies and bosses in it which can be found in the first few areas of the dark sea (anywhere before the deep areas). It is believed that a person from the War Seas who kept the Bone Curse attempted to expand their kingdom into the area, but had failed to do so. Many wandering insane pirates and guards roam this area of the dark seas.
Enemies in this area include:
Insane Pirates - Pirates who wandered into this area of the dark sea and fell to insanity after being lost.
Insane Guards - Different types of insane guards who stayed in the Kingdom after it collapsed. Types of guards include
- Warrior - Guards which use close ranged weapons
- Archer - Guards which use long ranged weapons
- Cannonier - Guards which operate ground cannons and fire at people
Enzo Hollow - A forgotten Grand Navy commander who got lost in the Forgotten Kingdom, eventually obtaining the Bone Curse.
Other bosses could go into this area if anyone wants em to ig.
Hunter’s Cage
A large section of the dark seas which is near the middle of the seas, though closer to the deep areas of the dark seas. This area is littered with many ruined buildings and large spires. As soon as players step into this section of the dark seas, they are closed off by a wall of darkness, trapping them in with the boss.
There is only one boss in this area called The Hunter, who stalks the player or a group of players and attempts to kill them from far ranged. The boss fight only actually begins as soon at least one player enters the middle arena of this area.
Just make it so there is 2 mist magic cards, not a big deal
Feature Idea: The Grand Highways
Traversing the dark sea far enough to reach the other seas is considered impossible by many, The few that have made it to other seas use the Grand Highways as a passage
Grand Highways are rare passages that appear between the seas. These passages are rare, dangerous, and full oof sea monsters. They will be used more middle/ late game to traverse the seas.
Grand Highways do not appear for people not elligible (people who haven’t progressed to the part of the storyline).
When entering one, you are transported to another server where the user have to go in one straight line on their boat through a stormy, sea creature infested waters for around 1000-2000m as a sort of trial (maybe they will get harder per sea travelled). Once “unlocking” a sea the player can just choose which server/ sea they want to spawn it so it isn’t annoying asf to switch seas.
Should I put this in Features or Dark Sea Areas ?
**Skycore Island**
"This island radiates strange energy..."
Location:
- A high-level sea, potentially one such as the once-called North Sea. This island is very, very close to the border of the North Sea and the Dark Sea.
Land Features:
- A large-sized island which has large mountain spires to the west, a snow taiga in the north-east, a hilled desert in the centre and a city in the south. However, its main distinction is the highly-active, massive, white, glowing orb that floats above the desert. It has its own gravity and absorbs objects from the surrounding area. This gravity also gives it the sky islands that slowly orbit it. One of these sky islands has a strange tower on it.
Town/People:
- The town (Calmlon) has a colourful house design similar to Stratus Town, and the tower is white and grey.
- Its people seem unsurprised to strange people like curse users. This is unsurprising, considering the large orb they live so close to. As a result, the people there have grown strong to adapt to the chaos-filled climate.
- There is also hidden camps of good wizards and evil pirates in the north-east and west, respectively.
- This island is known for their high-quality arcanium weaponry. Particularly those produced from the sand below the orb.
Quests:
- Pirate Threat (repeatable)
- Defeat ten pirates and three ships from the nasty pirates in the east spires.
- Received from civilian in Calmlon.
- Gives fame.
- Frostbitten Wizards (repeatable)
- Defeat fifthteen wizards from the chilling winter up north.
- Received from sketchy sailor in Calmlon.
- Gives bounty.
- Mysterious Entity (non-repeatable)
- Find clues hidden around the island about the mysterious tower near the orb.
- Given by mayor after one of the repeatable quests is completed.
- Gives neutral renown.
- Threat of Chaos (non-repeatable)
- Defeat Magnus, The Crazed Wizard before he blows up the orb, destroying everything within and kilometres past the island.
- Given by mayor after the Mysterious Entity quest is completed.
- Gives neutral renown.
Island Activity:
- Discharge: the orb can randomly discharge many white (arcane) magic orbs in multiple directions. These do high damage and should be avoided. A magic blast from the tower can occasionally be seen causing this discharge.
- Insanity: the orb's chaotic energy can increase the insanity of people nearby by up to two levels.
- Gravity: being directly under (there is a tornado of dust) or too close to the orb will drag the player into it. If they touch the orb, they die instantly and the orb discharges.
- Energy Prescence: those with magic sensing can sense the orb from kilometres away from the island. The power level appears as ??? and the colour is white. Upon getting insanity one from the orb (near the centre of the island), the unfathomable power warning appears.
Lore (exclusive island book):
- No one knows how the orb arrived here. Could it be from the malicious power of chaos? The clash of unfathomably powerful wizards, ones on par to the people in the Legends of Unknowns? Regardless, the three groups on this island have adapted to this threatening, unstable force of devastation. Although, recent rumours have spread of a mysterious figure who intends to use the orb to destroy the island. Beware the natural forces that govern this world, for their abuse could be your demise...
There’s your formatting (I hope it works)
I might make a boss concept for Magnus later.
Anyway, here’s the non-preformatted text:
Skycore Island
“This island radiates strange energy…”
Location:
- A high-level sea, potentially one such as the once-called North Sea. This island is very, very close to the border of the North Sea and the Dark Sea.
Land Features:
- A large-sized island which has large mountain spires to the west, a snow taiga in the north-east, a hilled desert in the centre and a city in the south. However, its main distinction is the highly-active, massive, white, glowing orb that floats above the desert. It has its own gravity and absorbs objects from the surrounding area. This gravity also gives it the sky islands that slowly orbit it. One of these sky islands has a strange tower on it.
Town/People:
- The town (Calmlon) has a colourful house design similar to Stratus Town, and the tower is white and grey.
- Its people seem unsurprised to strange people like curse users. This is unsurprising, considering the large orb they live so close to. As a result, the people there have grown strong to adapt to the chaos-filled climate.
- There is also hidden camps of good wizards and evil pirates in the north-east and west, respectively.
- This island is known for their high-quality arcanium weaponry. Particularly those produced from the sand below the orb.
Quests:
Pirate Threat (repeatable)
- Defeat ten pirates and three ships from the nasty pirates in the east spires.
- Received from civilian in Calmlon.
- Gives fame.
Frostbitten Wizards (repeatable)
- Defeat fifthteen wizards from the chilling winter up north.
- Received from sketchy sailor in Calmlon.
- Gives bounty.
Mysterious Entity (non-repeatable)
- Find clues hidden around the island about the mysterious tower near the orb.
- Given by mayor after one of the repeatable quests is completed.
- Gives neutral renown.
Threat of Chaos (non-repeatable)
- Defeat Magnus, The Crazed Wizard before he blows up the orb, destroying everything within and kilometres past the island.
- Given by mayor after the Mysterious Entity quest is completed.
- Gives neutral renown.
Island Activity:
- Discharge: the orb can randomly discharge many white (arcane) magic orbs in multiple directions. These do high damage and should be avoided. A magic blast from the tower can occasionally be seen causing this discharge.
- Insanity: the orb’s chaotic energy can increase the insanity of people nearby by up to two levels.
- Gravity: being directly under (there is a tornado of dust) or too close to the orb will drag the player into it. If they touch the orb, they die instantly and the orb discharges.
- Energy Prescence: those with magic sensing can sense the orb from kilometres away from the island. The power level appears as ??? and the colour is white. Upon getting insanity one from the orb (near the centre of the island), the unfathomable power warning appears.
Lore (exclusive island book):
- No one knows how the orb arrived here. Could it be from the malicious power of chaos? The clash of unfathomably powerful wizards, ones on par to the people in the Legends of Unknowns? Regardless, the three groups on this island have adapted to this threatening, unstable force of devastation. Although, recent rumours have spread of a mysterious figure who intends to use the orb to destroy the island. Beware the natural forces that govern this world, for their abuse could be your demise…
Probably Features since it is required to progress through the game tbh
Sunken trident
1/4000
of fishing it up
has a pity system just like the normal sunken items
Special move:tidal wave throw
When you throw your trident it carries a small wave while traveling and pretty much drinches your opponent in water
Wdym by formating ?