Added
Just wondering. Did my Faction Relations get added yet?
What was the reply?
This
Bruh ofc we can add it, it’s not because I think some things could be better that it ain’t gonna be added, I ain’t self focused at this point
At 5 percent or less while using wood magic there is a 1/10000 chance that you can cast a paper magic blast
Added
Tobi is a wood main now…
finally doing the man
The Hydra
The hydra is a curse user and a mage build. He combined his first and second minds into one magic, resulting in Lernaean Flare magic. Over many decades he had created many rare spells and upgraded lost spells, though he has done this while moving from sea to sea to avoid many clans that want to take his curse from him. He has garnered a nickname from the few who have fought and survived him, who titled him as The Hydra. His real name is unknown to many.
Arsenal
Lernaean Flare Magic - Lernaean Flare magic is a magic combination of Flare magic and Acid magic, resulting in a high damaging fire magic that can corrode and burn easily. A perk that the Hydra has that normal players won’t have with this magic is that it can easily damage through blocking and also breaks blocking for a few seconds, making your prioritize dodging over blocking instead.
Cloning Curse - The Curse that The Hydra wields, allowing him to create clones of himself at will. These clones will have all of the items that the main user has, including magics, fighting styles, and any weapons utilized. This curse, however, comes with one downside, being that the main user is weaker to any attacks that hit them when they have clones created, and this weakness gets greater with the amount of clones existing at a time.
Dialogue TBA
Attacks - Lernaean Flare & Cloning Curse
Hydra Rush - A multi-hit magic rushing move, where the user rushes forward multiple times and hits people who are hit in the rush.
Flaming Slither - An upgraded hover spell that allows the user to move quickly while hovering and rush to a side when dodging and create an explosion where they land. The Hydra has this spell on indefinitely, and doesn’t dodge very often.
Corrosive Pillars - A spell which allows the hydra to create a delayed pillar attack that covers a large area and hits multiple times, which can allow him to zone people out of areas. He uses this spell 3 times.
Multi-Ray - The Hydra summons clones around him and uses the Shockwave Ray lost spell with all of the clones, creating many beams that deal high damage to anyone caught in the beams or shockwave. He might also use this spell to target multiple people at once.
Lernaean Fangs - The Hydra creates two blast attacks that leave an area with a spiraling explosion that looks like a snake moving in the spiral.
Corrosive Traversal - An upgraded Elemental Travel spell where The Hydra surrounds himself in his magic and holds two blasts in his hands. When he hits the ground, he throws the two blasts in his hands on the ground and creates a large explosion where he lands.
Lernaean Barrage - An upgraded Barrage spell also called the Hydra Barrage spell, where the user creates four magic circles that rotate around each other and fire off blasts very fast at the target. At the end of this spell, a large blast is fired that deals high damage.
Hydra Split - The Hydra uses this attack at the start of phase 2, where he creates two clones that use the same attacks as he does. These clones last for about a minute or until the next phase is reached, and they are used throughout the remaining phases multiple times.
Flaming Downpour - The Hydra jumps up and rushes forward in the air and fires down blasts as he moves, dealing high damage to anyone caught under the blasts.
Hydra Circling & Hydra Bomb - This attack is used on the last phase, where the Hydra creates multiple Clones that fly and surround players and attack them, following them around and dealing high damage if the players do not move. Three are created per person when there is more than 1 person, and 6 will be created and surround the player if there is only one. During this part, the Hydra flies high up into the air and charges a large attack. After a minute, the clones created will fly up into the air after The Hydra and help charge the bomb. The Hydra then throws the bomb down onto the ground in the middle of the arena, creating a large spiraling explosion that expands slowly and causes a large part of the ground to be burning at the end. The Hydra then cuts the rest of the clones down to 5 clones and attacks people in this phase, being knocked out only in a couple of hits during this part.
(There will likely be more attacks added to this when I finish Dialogue)
Phases
Phase 1 - The starting phase of the fight, where The Hydra uses attacks normally without any clones. He focuses more on zoning in this phase.
Phase 2 - This phase starts at 4/5 of the Hydra’s health. The Hydra starts doing more aggressive attacks during this phase, and summons two clones at the start of this phase. He also starts using attacks with clones such as the shockwave ray attack.
Phase 3 - This phase starts at 3/4 of the Hydra’s health. He starts to create clones more often and mainly tries zoning people while the clones rush people.
Phase 4 - This phase starts at 1/2 of the Hydra’s health. He starts to get desperate during this phase, attempting to rush in on singular people in an attempt to take them down easier.
Phase 5 part 1: Desperation - This phase starts at 1/4 of the Hydra’s health. trying in full desperation, the hydra flies into the air and creates clones that hunt down and circle around people, which can easily kill people if they aren’t trying to dodge. He creates 3 clones per person if there is more than one person, and creates 6 clones if there is only one person fighting him. While the clones are attempting to rush people down, the Hydra charges up a large bomb attack in the air. After about a minute of doing this, the clones will then fly into the air around the hydra and help charge the bomb, which is then fired after a few seconds into the middle of the arena, creating a large spiraling explosion that expands quickly and deals high damage to anyone caught in it. This attack leaves a large fire in the middle afterwards.
Phase 5 part 2 - The Hydra creates five clones after the bomb attack and tries hitting people from afar in this part, dodging a lot to avoid being hit. The Hydra dies after a few hits in this part of phase 5.
Drops
Drops have a 1/5 chance of dropping.
Hood of The Hydra - A green wizard hood with orange gems decorating the front of it that can have its green color changed by tailors.
Robe of The Hydra - A green wizard robe decorated in gold and orange gems that can have its green color changed by tailors.
Pants of the Hydra - Green wizard pants with gold decorated on them which can have its green color changed by tailors.
Hydra Amulet - A magic amulet which immensely boosts your power and defense stats.
Serpent Pauldrons - Pauldrons shaped with serpent heads that boost defense and agility highly.
Lost spell drops TBA
Added this and a Work in Progress Label
JOKE lost spell concept: shine
description: “HIYAAAA”
The user makes a temporary shield, momentarily reflecting projectiles and negating damage
exact data:
invulnerable frames: 1
the user takes no damage and reflects projectiles
during this frame.
reflect frames: 7
the user halves damage, but still reflects projectiles in these frames.
endlag: 17 frames
the user is completely inactionable im these frames.
joke suggestions category when
HIYA!!!
FIYA
HIYA
sidesteps faster than drip goku
I think we’re supposed to say this kind of thing in the private message.
Kinda abandonned the idea tbh since no one except you was respecting it tbh
this place fell off
how do we make a comeback
also we need more gun ideas
I imagine that post release the forums will be easier to find because Vetex will probably link the forums in the description. So if we talk here enough that you could still see it on the home page until after release, then we could make a major comeback.
By all means make more gun ideas.