Time to make stuff again
**Agate, The Crimson Witch**
Description: A boss of the From Beyond side questline and the final boss of the Crimson Sky questline (started in a western sea). She wears black and red-lined robes and a solid-black mask. She wears a classic black witch's hat and grey hair. She wields a large staff and has red-glowing eyes while attacking.
**Arsenal:**
- Build: Mage
- Magic: Crimson Flare Magic. Despite its name, it's actually a deadly variant of fire magic, likely the same level as an ancient magic.
- Weapon: Crimson Sunstaff. An ancient magic staff that is black, gold and brown and glows blood red. It is either on her back or left hand when not in use.
**Opening Scene:**
*She looks at you*
"..."
[Fight starts]
**Phases/Attacks**
Agate alternates between two different phases while above 50% hp:
- The first is her "normal" phase, where she constantly attacks with magic in the form of magic circles and 'dodges'. She starts in this phase and stays in it for 2 minutes or until her health reaches 50%.
- The second is her "bullet hell" phase, where she immediately activates the area control spell (the sky turns red). She starts using a stationary hover spell and stops walking. Instead, she teleports. She stays in this phase at under 50% hp and only for 3 minutes if she is above 50% hp.
"Normal" Phase Attacks:
- Fire Dodge (passive)
- Rather than a physical dodge like most NPCs, she disappears into a flame and appears one second before the end of her dash in another burst of flame.
- Flare Pillar (high jump)
- Devastation
- Single blast with a large explosion.
- Cataclysmic Blitz
- A barrage of magic crimson flare orbs from several magic circles directly above Agate. Indicated with a point of her staff at the target.
- Catastrophe
- A large magic circle appears on the ground before a Theos-fire-pillar attack comes down. Its initial hit also causes an explosion that does more damage in a larger radius.
"Bullet Hell" Phase Attacks:
- Area Control
- Casts very quickly with a red pulse towards the arena's edges. While active, it acts as a barrier that disallows people from escaping, besides defeating her, waiting out the phase or dying. She also uses minimal magic circles except the large one marking the border of this spell.
- Fire Teleport
- She teleports around the arena, similar to the Ferryman from Deepwoken. However, she can float in the air on a small, red magic platform and teleport to such places.
- Devastation: Hellblast
- A singular fire blast similar to Devastation, except it explodes into many smaller fireballs omnidirectionally. 75% of spawning from Agate, 25% of spawning from anyway in the arena. It is predictive, so beware.
- Devastation: Scoria
- The same as Devastation, except it leaves lingering fire upon impact instead of splitting into small fireballs, and she launches three consecutively.
- Cataclysm
- Crimson flare balls come from above Agate and from anywhere in the arena. Still, they are always directed at you.
- Catastrophe
- She laughs and then teleports to either a side of the arena or its centre. Multiple large magic circles appear on the ground from her position towards the end of the arena. 1 second after forming, the circles produce a massive pillar beam, creating a wave of pillars. The only way to dodge it is to be between the magic circles (at least one also has a bias of being where you were).
At 50% hp, she says, "Intriguing...", indicating the constant area control spell from then on.
At 25% hp, she modifies some of her attacks even further. The sky also turns darker, despite still being red. Attacks:
- Devastation: Hellblast
- Now launches one projectile from Agate and two from random points in the arena. the latter two aim for a location around you.
- Devastation: Scoria
- Rains fireballs from the sky randomly, leaving lingering fire.
- Cataclysm
- The fireballs from above Agate are now predictive. However, the ones from the arena are still unpredictive.
- Catastrophe
- Immediately after the pillars disappear, their safe zones are barraged with fireballs from above.
- Crescent
- Teleports near a random player and does a large vertical slash, extended with crimson flames. High damage, high DoT. Dodging or blocking is preferable.
- Calamity
- Agate dashes back and disappears into flames. Multiple fireballs come from a random player's side and above, including exploding ones and flame pillars. This occurs for 15 seconds. Afterwards, Agate appears in a different spot. This is also the first attack she does upon reaching 25% hp. A more intense version also occurs when she reaches 0%.
**Ending Scene**
Her mask shatters once she is defeated, revealing a very old face.
"..."
"Congratulations"
"You're young... yet have growth and potential parallel to Ace..."
"Grow to fight the evil that plagues this world. Or fight the light if you please. Your fate is left in your own hands..."
*She disappears into a plume of crimson fire.*
This cutscene makes your character wonder who this "Ace" person is. If you have done any other From Beyond sub-questlines, you realise this person is mentioned again and think there is a connection between them. If you have done all four, you'll see a pattern in the seas they appear in and realise that the final person is in the centre sea.
**Drops:**
- Crimson Sunstaff (very rare)
- Council Mages of the Peacekeepers [lore book] (rare)
- Explains the tradition of the five council members of the mysterious Peacekeepers organisation, as well as some description of the current ones, including Agate. "The five council members each use a different element from the base five: earth, water, fire, air and energy." But wait, aren't there 21 base elements?
- Flame Essence (crimson)
- Essences are used as potion ingredients. Crimson essence exaggerates the effect of flame-related damage spells at the cost of hp upon use.
- No renown (given by quest-giver instead).
**Crimson Sunstaff**
Rarity: Legendary
Description: "An ancient staff made of obsidian, gold, steel and wood, acting like arcanium despite not being made of it. The miniature red sun on its end seems to give a dark, burning aura."
Weapon Type: Staff
Features: A medium-sized staff (despite its name) with a wooden shaft and obsidian plating along it. One end is a sharp obsidian-and-gold tip, and the other houses an orb of deadly crimson flare magic. It is partially covered with obsidian in the form of a hand from its stem and shines with gold markings.
Unique Weapon Skill: Crimson Flare Magic (passive):
- It passively grants any fire-related, non-ancient-tier magic massive damage and DoT damage increase. However, it takes more magic energy and some hp per cast since only Agate is trained in such a deadly magic. If the user runs out of magic energy, it starts to fully take hp. It also gives the magic(s) affected a crimson-red hue.
As obviously shown, I based the boss on a certain other witch. And I am once again asking that you copy the text in the above pre-formatted text blocks into the Trello cards and not the forum display ones shown below.
Boss: Agate, The Crimson Witch
Agate, The Crimson Witch
Description: A boss of the From Beyond side questline and the final boss of the Crimson Sky questline (started in a western sea). She wears black and red-lined robes and a solid-black mask. She wears a classic black witch’s hat and grey hair. She wields a large staff and has red-glowing eyes while attacking.
Arsenal:
- Build: Mage
- Magic: Crimson Flare Magic. Despite its name, it’s actually a deadly variant of fire magic, likely the same level as an ancient magic.
- Weapon: Crimson Sunstaff. An ancient magic staff that is black, gold and brown and glows blood red. It is either on her back or left hand when not in use.
Opening Scene:
She looks at you
“…”
[Fight starts]
Phases/Attacks
Agate alternates between two different phases while above 50% hp:
- The first is her “normal” phase, where she constantly attacks with magic in the form of magic circles and ‘dodges’. She starts in this phase and stays in it for 2 minutes or until her health reaches 50%.
- The second is her “bullet hell” phase, where she immediately activates the area control spell (the sky turns red). She starts using a stationary hover spell and stops walking. Instead, she teleports. She stays in this phase at under 50% hp and only for 3 minutes if she is above 50% hp.
“Normal” Phase Attacks:
-
Fire Dodge (passive)
- Rather than a physical dodge like most NPCs, she disappears into a flame and appears one second before the end of her dash in another burst of flame.
-
Flare Pillar (high jump)
-
Devastation
- Single blast with a large explosion.
-
Cataclysmic Blitz
- A barrage of magic crimson flare orbs from several magic circles directly above Agate. Indicated with a point of her staff at the target.
-
Catastrophe
- A large magic circle appears on the ground before a Theos-fire-pillar attack comes down. Its initial hit also causes an explosion that does more damage in a larger radius.
“Bullet Hell” Phase Attacks:
-
Area Control
- Casts very quickly with a red pulse towards the arena’s edges. While active, it acts as a barrier that disallows people from escaping, besides defeating her, waiting out the phase or dying. She also uses minimal magic circles except the large one marking the border of this spell.
-
Fire Teleport
- She teleports around the arena, similar to the Ferryman from Deepwoken. However, she can float in the air on a small, red magic platform and teleport to such places.
-
Devastation: Hellblast
- A singular fire blast similar to Devastation, except it explodes into many smaller fireballs omnidirectionally. 75% of spawning from Agate, 25% of spawning from anyway in the arena. It is predictive, so beware.
-
Devastation: Scoria
- The same as Devastation, except it leaves lingering fire upon impact instead of splitting into small fireballs, and she launches three consecutively.
-
Cataclysm
- Crimson flare balls come from above Agate and from anywhere in the arena. Still, they are always directed at you.
-
Catastrophe
- She laughs and then teleports to either a side of the arena or its centre. Multiple large magic circles appear on the ground from her position towards the end of the arena. 1 second after forming, the circles produce a massive pillar beam, creating a wave of pillars. The only way to dodge it is to be between the magic circles (at least one also has a bias of being where you were).
At 50% hp, she says, “Intriguing…”, indicating the constant area control spell from then on.
At 25% hp, she modifies some of her attacks even further. The sky also turns darker, despite still being red. Attacks:
-
Devastation: Hellblast
- Now launches one projectile from Agate and two from random points in the arena. the latter two aim for a location around you.
-
Devastation: Scoria
- Rains fireballs from the sky randomly, leaving lingering fire.
-
Cataclysm
- The fireballs from above Agate are now predictive. However, the ones from the arena are still unpredictive.
-
Catastrophe
- Immediately after the pillars disappear, their safe zones are barraged with fireballs from above.
-
Crescent
- Teleports near a random player and does a large vertical slash, extended with crimson flames. High damage, high DoT. Dodging or blocking is preferable.
-
Calamity
- Agate dashes back and disappears into flames. Multiple fireballs come from a random player’s side and above, including exploding ones and flame pillars. This occurs for 15 seconds. Afterwards, Agate appears in a different spot. This is also the first attack she does upon reaching 25% hp. A more intense version also occurs when she reaches 0%.
Ending Scene
Her mask shatters once she is defeated, revealing a very old face.
“…”
“Congratulations”
“You’re young… yet have growth and potential parallel to Ace…”
“Grow to fight the evil that plagues this world. Or fight the light if you please. Your fate is left in your own hands…”
She disappears into a plume of crimson fire.
This cutscene makes your character wonder who this “Ace” person is. If you have done any other From Beyond sub-questlines, you realise this person is mentioned again and think there is a connection between them. If you have done all four, you’ll see a pattern in the seas they appear in and realise that the final person is in the centre sea.
Drops:
- Crimson Sunstaff (very rare)
- Council Mages of the Peacekeepers [lore book] (rare)
- Explains the tradition of the five council members of the mysterious Peacekeepers organisation, as well as some description of the current ones, including Agate. “The five council members each use a different element from the base five: earth, water, fire, air and energy.” But wait, aren’t there 21 base elements?
- Flame Essence (crimson)
- Essences are used as potion ingredients. Crimson essence exaggerates the effect of flame-related damage spells at the cost of hp upon use.
- No renown (given by quest-giver instead).
Weapon: Crimson Sunstaff
Rarity: Legendary
Description: “An ancient staff made of obsidian, gold, steel and wood, acting like arcanium despite not being made of it. The miniature red sun on its end seems to give a dark, burning aura.”
Weapon Type: Staff
Features: A medium-sized staff (despite its name) with a wooden shaft and obsidian plating along it. One end is a sharp obsidian-and-gold tip, and the other houses an orb of deadly crimson flare magic. It is partially covered with obsidian in the form of a hand from its stem and shines with gold markings.
Unique Weapon Skill: Crimson Flare Magic (passive):
- It passively grants any fire-related, non-ancient-tier magic massive damage and DoT damage increase. However, it takes more magic energy and some hp per cast since only Agate is trained in such a deadly magic. If the user runs out of magic energy, it starts to fully take hp. It also gives the magic(s) affected a crimson-red hue.