yea, this is different from aa since you wouldn’t be able to max everything, i could still have my proper mages so i don’t have much issue with this suggestion, though i question the viability of spending 20 stat points on weapons
I wanna use cool spells with a side of weapons and maybe some weird spirit abilities, but im afraid ill be stuck with the most basic stuff if I do.
There’s no reason to invest 150 points into weapons to get access to some mediocre low level abilities when you could be spending those stats in the highest level spells which will probably go crazy
but if you also think about it, most other people will also have that same mediocre ability.
the scaling will get weird because everyone will have different distributions. that 150 weapons could be a lot more than the person 50 or 0, but in turn they have a higher magic then you. it balances out and that “mediocre” skill becomes a much more valued skill
there is a reason actually: while pure builds will get higher level and stronger stuff, they will really have less stuff, while hybrids get much more stuff but slightly weaker, you trade some power for greater versatility
that’s assuming higher level abilities will always be flat out stronger too, i doubt they’ll all be like, there should be some cheaper skills too that can match them
and theres also the clashing thing (doesn’t happen often but im sure that will be of much greater use)
The first idea is just… why? It makes sense, but the current system already works perfectly fine and I quite like it. Changing it to that would just make the game completely different with it’s own set of balance problems. Not necessarily worse, but it seems unnecessary with no benefits. It seems like something for a different game, not Arcane Odyssey.
The second idea… maybe you had the spirit of something good. But there’s also so little explanation on why anything should be done or what benefits it would bring.
I agree that making hybrids and savants inherently smaller and deal less damage (?) is dumb. And you could’ve gone in a bit more detail on how the tier thresholds for hybirds are ugly (not multiples of ten, sometimes just 1 above) or how tiers are continuous but you are never told exactly what 1 stat point will give. But that’s about all I can say on the second idea, because like the first it really would just completely change the game and swap our current problems with another set.
bro is cooking idk why yall are such haters
savants on their way to get 3 lost magics and fighting styles to imbue onto their weapons
this has to be bait
it’s not bait, it’s a well done meal
AA Propaganda
bro did not read the book
not trying to hate just seemed a tad bit unreasonable but also sounds fun (sure pvp is unbalanced but PvE and funny interactions go hard)
dont get mad timmy, no one takes the bcord seriously anyway
me personally I think the big issue with this is that if awakenings like imbue have hard level requirements then why would there be much reason for a conj to go beyond the weapon requirement for imbue when they could just dump the rest of their points into magic so that they not only get the imbue and weapon usage but 2 more magics so it just makes it kinda wack
because they can also spec into into higher tier weapons with better and unique skills
So… I’m not sure i agree with the suggestion, but i do think progression needs a rework, so you have my vote…
The current stat system makes it so you can’t properly play the game without following any sort of guide. From the moment you first level up you can’t mess your points up, and that’s just telling players they can’t explore and test stuff for themselves since it will harm them later. It feels insane to me that a game with so much content can only be experienced a quarter at a time.
On the other hand, Vetex seems to develop this game with his endgoal in mind, which is not a bad thing. But that also means he’s constantly adding stuff that we cant use, even tho we should be able to. Take the Array spell coming next update. That’s just “blast” with extra steps, yet you need to be a full on mage to use it iirc.
Although i’d love to say it’d be good for the game to let you use whatever you want, it would only make metamancers worst. instead of having 5 meta builds, there would be 1.
But i do think hybrid builds should have partial access to stuff from their domain. Like, a conjurer should be able to use Array on release, but he shouldn’t be able to fully customize it, kinda like only pure mages can use shaped blast right now.
Can confirm, the only thing that needs reworking is some form of tutorial