In my opinion, I wouldn’t even say the problem with the first 3 islands is that there aren’t many complex events to do anything with. It’s the fact that the story overall is very poorly paced and executed as well as having multiple stupid plot conveniences. The story really has a lot of potential, and I don’t feel like you did a lot of what you could’ve done with it all.
- there was no time taken to build up the reveal of characters, relationships between them, how the player interacts with the main party and why we even care about them in the first place.
Like for example, does Morden seem like a good friend to you? We’re expected to care about this guy that is supposedly our friend. We wake up with amnesia, no idea where we are or what happened and he just tells us to go Redwake and fucks off to who knows where until 2 chapters later where he once again appears for 5 minutes and then leaves. We are given no time to learn more about him, our own past, and adjust to the situation we are in. And that brings up another thing too! WHAT IS OUR MOTIVE? I assume the amnesia thing is supposed to serve as a way for the player to self insert their own person, but it kind of curses your own protagonist don’t you think? We wake up with no memory, our friend tells us to go somewhere and leaves us and now we’re on a journey to just go and fix peoples problems. Why? we are not given a reason at all. NOTHING HAPPENS to push the protagonist into even wanting to do this. We are pushed into all this conflict because we were asked to go somewhere. If you were trying to make the beginning feel like AA, you tried too hard and it just does not work. I do expect though that our past with the experiments and stuff will be touched on. It would’ve been nicer if we could adventure with him up until the stepstones where we then split up and he goes to Sailors Lodge while we go up to Cirrus
Onto Iris, def a step up. We spend a lot more time with her and I like the dynamic between her and Morden. However, the motive problem comes up here again. She is basically an environmental terrorist with an incredibly stupid idea. I think the whole thing about her melting Frostmill because they just happened to belong to Ravenna should’ve been done away with. I know the player is “supposed” to be pretty neutral but I just think this completely criminalizes her when she genuinely has been wronged by Ravenna. I feel it would make more sense if she attacked an island that had more apparent Ravenna presence. Frostmill doesn’t feel like its that important to Ravenna compared to an island like Shell. To be fair though I guess Shell Island is pretty far down south, but it just would’ve felt better than her melting Frostmill. Circling back to the motive thing I think we could all be much more sympathetic with the issues she’s been dealing with had she attacked something like the Ravenna camp on Shell Island. Melting an island full of innocents feels like too much.
Now onto Neviro…He really should’ve appeared more often. Neviro not having a bigger presence than he did kind of just made him a complete joke. There is just no reason to care about him until the super out of the blue lore drop out his identity. I REALLY think people would appreciate it if he was more present and had some evidence that he was The Prince of Winterveil leading up to the reveal. It would’ve been more impactful that way. Also kind of felt dumb that Calvus got a freebie shot on him and he DIDN’T DIE. You’d think that if Calvus could get so close to the Prince he has been so eager to kill so easily that he would MAKE SURE he actually died. Overall Neviro could be a good character he just does not have enough presence. I did really like his little diary thing too cause it def gave some very much needed background on him. Thank you for that. (those diaries really should be more obvious though, I doubt you actually want players to miss them)
(Side note: Warren is a really good character, very interesting and enjoyably mysterious)
One more little thing before I move on from the characters: Im sure you have heard this before but the build up to the big baddies like Argos and Calvus being absent SUCK! You should not keep any mention of important characters like this in the dark for so long. Im guessing it could be a product of not having all the characters and stuff planned out at the time but for future reference there needs to be npcs and whatnot talking about these important characters. You could’ve easily had mentions of Calvus and Argos in Frostmill, Palo Town, Sailors Lodge, and Shell Town. Introducing the “main” villain in the last section of your story is terrible
- The world is not presented well enough in the story and the game in general. It feels like its made to make lore enthusiasts squeal in delight, but I feel as if for new fans it’s just kinda meh. When you know the lore and characters behind many things you pick up on these details way more.
The world just doesn’t feel as alive as it should y’know? And no my reason for feeling this way is not because there are no walking npcs.
Like think about Redwake for a moment. The introduction section of the game. You could’ve introduced some little bits about Sameria and what its like. More about Redwake’s culture and whatnot could’ve been introduced, even outside of story. It wouldn’t matter it should just be there! Also think it would’ve been quite cool if you added a bit more to Chapter 1 and had us go to Shura with the Redwake Warriors, fight Shura when negotiations with him failed, and then get Sailboat and Redwake Warriors crew as a rewards. This would also be a more friendly approach to introducing new players to crews and other ships
Aside from that myself and many others have also been disappointed by the fact that not enough npcs just talk about random shit. Like just completely random like what they did or ate today or a trip they’ve recently been on or an item they lost. All npcs do is lore dump in your face, the world does not feel very alive. I wish there were more npcs to just talk to about random things, and that would then lead into them telling you about stuff going on in the world. The lore facts from npcs are interesting yes but they are just thrown at you without reason. There doesn’t need to be a reason for all of it of course but it would be appreciated if npcs were more natural and not just bricks that tell you the Wrath of the Gods has ended.
One big nitpick I have for this section is Elius telling us about Sea Curses. The way its brough up feels just awful and unnatural. We just beat this guy up and he strangely decides to lore dump sea curses on us. Wouldn’t it have made more sense for Elius’s mention of Sea Curses to spark interest in us and end up asking Warren about it? I think Warren explaining sea curses would’ve been a better approach. Nitpick tho I know.
Last little nitpick here: Palo Town is way too empty after its revamp :(( It feels so dead because of how little npcs there are and how big it is. Even just adding dialogueless npcs would help with immersion here.
- Pacing & a Plot Convenience.
This ties into the whole character thing. The pacing is absolutely awful, again we are given nearly no time to spend with the main cast and things just happen way too quickly. Chapter 1 is fine but it could def have some more added on to it. Chapter 2 is the only one I think is paced decently and its intriguing enough. Chapter 3 and 4 are the issue. Fort Talos is genuinely good if not for the fact that there was no build up to Argos existing beforehand but I won’t get into that again. The worst part about this is the Truth Serum bullshit. Please…why did this have to introduced…why couldn’t Beringer just have folded under the pressure and torture. You have set up the worst plot convenience ever because if you don’t ever use it again it was just a stupid pointless cheat card that will make everyone mad. Like why not use it in Ravenna? We were arrested for KILLING ARGOS. I feel like Ravenna would 100% have interrogated us, and they could’ve used Truth Serum on us for that. That would’ve been interesting cause maybe we could have heard some stuff about the past. And that could’ve been a way to see Calvus for the first time, taking part in the interrogation. It also just would’ve made the dungeon section a bit more palatable.
Continuing on with the pacing issue, Chapter 4 suffers so much because these characters were never mentioned beforehand and the plot moves so fast. We get there and in literally a day we get hunted down by Carina. Details about Carina, Revon, and Calvus, the problems in Tiberia just aren’t fleshed out and its missed potential. Imagine how cool it would’ve been to see Calvus returning from the dark sea too and whatnot. And Revon honestly just feels like a joke, I audibly laughed when he was spewing out his death threats. Us “betraying” him could’ve been very impactful if we had way way more than 1 interaction with him.
The rest of the story from here was okay, boring but okay. The setup for Nimbus sea is really good and interesting and im excited to see it. I REALLY wanna be hopeful for it because the war thing is incredibly intriguing. I think it would really benefit the game and the players if you went back through Bronze sea story and polished it a lot more. Moving to better parts of the story might feel like the obvious thing to do, but the beginning of the story is arguably the most important. If you don’t have people hooked (which majority are very much not interested with the story) by the beginning then people just aren’t gonna care much for the genuinely good parts. If the beginning is good then you have people more eager to keep playing through it and less people who complain about the story sucking.
hope this was written well enough. Im quite tired right now so sorry if some things are worded poorly.
thats all.