No. Flipping. Way. Did this guy seriously make a thread just to criticise arcane odyssey? Is he a stupid friggin doomposter?
Yes, you’re right. I HATE AO.
/s for you underground neurodivergents.
After thinking about this for a good few minutes, I’ve decided that there isn’t really a centralized place to properly and respectfully criticize Arcane Odyssey without it snowballing into an insult fest between patreon members and the plebians of the AO community, casual players.
So, here are a few goals for this thread:
- Regain Vetex’s trust in his community (impossible I know)
- Promote issues with the game that could use changing
- Not devolve into chaos
If successful, this thread shouldn’t end up locked in 24 hours! Yippee!
What I DON’T want happening is forumers pointing out parts of the game that they think are a problem and other forumers deciding to take it as a personal offense. Keep that in vetcord please.
Now, here are my personal criticisms (will update as I remember, because there’s a ridiculous amount of them; I’ve played this game far too long)
- Arcane Odyssey’s Story (one of the pillars of the player experience) isn’t all that good at the current point of the game.
Commentary
I’ve played through AO more than a dozen times, and the few times I’ve decided to actually read and not skip through the story, I was completely unimpressed. I personally believe this issue comes from two main points, being
- Lack of Side Character Development (be it downtime or flashbacks)
- Integral side content not being tied to the story at all
I’ll start with the lack of side character development, since that seems to be the easiest to explain. We have three “buddy” characters, being Iris, Neviro, and Morden. We never once see the player actually hang out with these people we’re meant to feel close to, save for the slight break in the story at windrow island. If we see them, we’re going off to fight in a minimum of five minutes. These people came to break us out of jail, and the majority of the information we have on them comes from exposition dumps and literally reading their diary (kinda weird icl).
As for integral side content not being tied to the story, the best examples of this are the dark sea and dodge reflexes.
If you don’t already know about dodge reflexes, there’s almost zero way you’ll get them at the level the quest is given at. What sense does it make to put Rill Hendrix on whitesummit, an island in the corner of the map? Having them pre-calvus would entirely trivialize the fight, which in all honesty makes a lot more sense than us barely squeezing through. You want to dodge the massive yellow balls and array at the speed of light? Have us use supernatural dodging abilities. Even unlocking them mid-fight would be sick as well, like we’ve just learned how to use them in the heat of battle. Take notes, vetex.
- Not beating bandits, but definitely beating something.
Commentary
I’m going to have to walk a thin line between blatant, opinionated hate and actual criticism for this one, but does anyone else feel like a lot of the side features don’t actually tie together? I will concede, AO has a plethora of different activities to do, which can all be fun at times. The real issue arises when the activities last for longer than 30 minutes, usually due to needing a specific item (sunken armor/lost knowledge/lost diploy/hecate essence). I’m not even completely sure how to explain this right now, so I’ll come back sometime after the thread is actually posted to elaborate. If you do understand, feel free to give me your take on it.
- To PvP or not to PvP, that is the question.
Commentary
I don’t really understand why we haven’t reached a point where vetex just treats PvP as an actual part of the content instead of ignoring it entirely. Yes, we’re getting ranked in the next update. However, we needed a second scripter to add it, even though it’s been requested for ages and plenty of unrequested features were added before it. (looking at you, insert immersion feature nobody actually likes). PvP provides an enormous amount of replayability, so I don’t see any logical reasons why it shouldn’t be updated as such.
- Performance
Commentary
We all know it’s true, AO runs—for lack of a better word—like ass. No matter how enjoyable the game is, if I can’t run it on my decent low-end gaming PC with above 40fps PRE bloxstrap, the game will never crack 20k CCU again.
I’m honestly starting to suspect that the ridiculous number of parts involved in each island is part of the issue; if you look at how the islands are built, it seems to be a part of the lag equation.
Ok, I’m done yapping; your turn now.