Arcane Odyssey Ships Rant and a Call for Answers Regarding it

yeah, since the ships are already unrealistic might aswell give them different names because its just ridicolous

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And the next thing you know, we’re referring to spears as swords, warhammers as axes, and halberds as mutant weapons.

It isn’t because it’s a Roblox game that it’s fine to make mistakes, it’s fine to make mistakes because your audience won’t notice them (this applies to game design too). Now, the mistake has been noticed, so what do we do?
Insulting the original poster for pointing it out and shutting down dialogue without a detailed enough argument is not what we should do, that’s for sure.

too big? it looks tiny in game, most of our ships i think are probably smaller than their real life counterparts

its actually huge


this is what a caravel looks like, notice how small it is?


also this is one of the biggest ever brigs (its not even a brig, its a snow-brig) and the AO brig would still dwarf this

oh wait you’re right that the caravel in game isn’t that small actually, i hadn’t seen it in a while so i was wrong

comparing the person to boat scale of the two though they don’t really seem too far off from each other



and this is what a ketch looks like, the ship that is soppused to carry a siege weapon

Okay, but could you imagine trying to FIGHT on a small ship with AO’s mobility-based combat? It would turn into a straight up DPS race. A race you, the player, would lose a lot more often because enemies tend to attack in groups, and your crew is useless.

I think this is an interesting discussion and learning about how ships in the real world are is cool, but I don’t see how this is an actual issue ingame in any meaningful way.
If anything, making them small would ruin sea based activities.

like I’d agree with gamehero if it wasn’t for the fact that naval combat already is a DPS race despite how supposedly massive our ships are.

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All fun in games when I see a ship of the line

The events of killing many

Has bro never heard of the resilience stat?

well we already have the combat log that if u leave the game u lose something, and so wheres the problem in having a ship combat log that when you engage in ship warfare with another player u cant leave ur ship (just like irl, a captain cant leave his ship)

ok I get what you’re suggesting but what does that have to do with combat logging???
also it’d be very annoying to be locked down to your ship whenever you’re attacked.

ships arent as fast as they are in AO, theyre much MUCH slower, if AO had slightly more realistic ships, what you said wouldnt be a problem

Wouldnt it be kinda detrimental to the games combat unless severe nerfs were made to ships 'n builds

Since back then ships pretty much instant killed with cannons and some ships are equal to having a meta-build. (If you are using an amplified build with a speedy ram, consider yer ship-battles a win)

(And mortars/base AI cannons are more likely, if not gauranteed to hit you if speed was nerfed, meaning most of these fights would really just be DPS checks and who has the better ship which I can see that being “irl” but in terms of a game? Probably not too fun)

can be worked on tbh, has to meet some requirements

Mortars aren’t soppused to hit ships big man, they’re called siege weapons for a reason

Its a game with fire tornados and glass rain, what makes you think the wind is the same?

did you fr join the forums just to complain about historical accuracy in a fantasy game