Arcane Odyssey Ships Rant and a Call for Answers Regarding it

the situation of ships in this game is really bad their size especially, the way vetex builds ships i can imagine the frigate coming out the size of a 2nd rate

this is not a suggestion, rather me complaining

  1. the brig is the size of a 5th rate, when brigs in reality are medium sized and carry between 10-18 guns and no siege weapons, on average, a brig would have an fully exposed gun deck if its a military one, a large brig or a civilian one would have a captain’s quarter, and a snow brig would have a semi enclosed gun deck
    (the HMS Ontario is a different story)

  2. the ketch, its also too big, Merchant ketches were very small, and bomb ketches would be the ones carrying a siege weapon (anyway they carry between 4-8 guns so thats correct)

  3. rams are VERY ancient but whatever, they make the gameplay easier

  4. the wind doesnt exist, or atleast if it does it basically has almost zero effect on the ship’s speed

  5. the flag flies headwind (you should go backwards, since sailships are propelled by the wind, they align with its direction)

  6. the caravel in AO is too big, and caravels were known for being really small ships, and the AO Caravel’s hull looks more like a bomb ketch than an actual caravel

  7. the sailboat is not classified correctly, its a cutter, but at the same time its too big to be one and isn’t armed enough

  8. The way cannons work is so wrong, flies straight like a missile then drops like a rock, trajectory looks so ahh

  9. Masts dont turn??? (They should)

  10. While sailing in AO, the ship’s hull slightly inclines side to side, left and right, when in reality, sailing crosswind should incline your ship only towards the direction the wind is heading, for example if the wind was heading east and you are sailing north, your ship would sail inclined to it’s starboard side (right side), this has a much stronger effect on ships with lateen, gaff or junk sails which usually makes them go faster in a crosswind

literally go play tradelands for like 10 minutes, or if u want a more realistic and detailed experience, try Windward (its on roblox)

Also if vetex was ever thinking of adding a ship of the line it would be the size of rubica

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the game’s ships are based on assassins creed, where brigs do in fact have siege weapons, or at least the jackdaw does

ao islands are sized down from what they actually would be, you can’t take the size of a ship at face value when ravenna is like a tenth of its actual size

you go noticeably faster when going in the direction of the wind

another assassins creed thing, the jackdaw can be equipped with one (not sure abt in other games)

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For those that don’t know of the ship rating system established by the royal navy

@Zachacat0305

Oh look a new feller!
Do you know how to remove a M:3 Cat-Inator Brain Chip implanted by cat ears?

It’s not too often that fantasy games care about historical accuracy, i’d expect it much less from a roblox game at that

Besides it’s an alternate universe so it can be easily explained away as the historical context surrounding the ships and their classifications being different than irl

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“waaaah the ship system of this game with magic, magic mutated beasts and gods isnt realistic and immersive”
Shut the fuck up

uh skill issue?

tis a roblox game dont expect hyper realism

Vetex got Brig model from Assassin creed blackflag, i do not know what u even expect

I have a feeling this post gonna devolve into a very toxic one, i think this better be closed or let it die

i mean if vetex wants to add some features like tanning and limb loss then it’s a little something called cognitive dissonance

This can easily be explained by the fact it’s the War Seas. Ships serve different purposes and need to be heavily armed. I think that explains away most of the issues. Ravvy also had a good point about islands not being to scale, and thus our ships aren’t actually that big relative to the islands.

L takes. I ultimately agree that the problems don’t matter and the ships are fine as they are, but there’s no sense in shutting down the discussion entirely. I personally found it very interesting and educational and I’m glad this post was made even though I disagree that the issues it presents are issues.

Crapping on someone who just wants to passionately ramble about something they’ve studied is not only unnecessary, but rude and hostile. And “it’s a roblox game so don’t expect anything more” feels like hopeless doomerism. Let’s have freer discussions.

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vetex seems very dead set on hyper realism

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i wholeheartedly agree with this post, if vetex is going to take the historical names of the ships he may as well make them historically accurate too. besides it makes the power creep of the ships less awful anyways.

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If you don’t know tho, Caravel and ketch model in AO look pretty much almost identical to the one from Arcane adventure

the arcane adventures model was 100% not historically accurate either

100% yes, im just pointing out on where vetex got ship model from

also im flagging all of your posts that say this as spam its so fucking annoying please stop

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Off topic but Turning speed of ship is much slower if you have terrible ping

very educate of you

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