This is quite the long list, I feel like there’d be more benefit in breaking this up into smaller groups with further elaboration instead of just dumping everything together since mass suggesting is pretty hard to vote on and a lot of ppl prolly won’t read through all of it. Gonna go through some of em just to give my thoughts though
I do like the idea of being able to store items between slots, a very convenient feature
Cooking can be spammed dozens of times in a row (hundreds if u have enough ingredients) so i feel like that could be abused, bounty hunting and fishing sure, hitting enemies meh it’s lower than it was in wom because in wom there was only like 2 or 3 ways of getting exp compared to all the ways in ao
yeah
Yeah
sure
i don’t really think this is needed, maybe completing exploration could be tied to the inn system instead
only thing that comes to my mind for this to apply to is titles since some of those are per file (bronze sea explorer) which is pretty unfortunate
Not really needed traversal isn’t that complicated
Yeah
i prefer it being tied to bounty hunting as it is rn
ig i could see this
The whole reason for mastery is to incentivize sticking with one fighting style instead of constantly swapping
would be convenient, i feel like the cross server saving part could be hard to implement though
pretty sure the main reason they don’t rn is cause of performance issues, a tester has mentioned that it’s something vet has considered working on in the future
yeah
planned
seems like a pretty weird perk
only feels that way cause people ignore the signs that this portion is meant for exploring other islands, multiple quests on frostmill at this point lead to other islands and you get notifications every couple levels that new quests are available at different islands, should be a sign that there’s more to do than beat bandits like it’s gpo
could see this being useful
Not gonna go through these since combat suggestions in suggestions are auto-declined, you can discuss them more in this thread