Arcane Odyssey v1.13 Balancing Changes WIP

If it’s thin and sharp the speed should be higher even faster than light

Ok whoever suggested a 5 minute combat timer is actually stupid. Runners will always run and this only harms normal players. Waiting 5 minutes just to be able to log off because somone punched you once is inconvient and a waste of time. It was fine at 1 minute. Or how about just make combat longer if your rank is high so pveperors of the sea have to actually learn pvp to keep their positions instead of running and logging

Ok but reverting the water nerfs and adding back my tsunami was a good change

So how bout we remove magma and metal too.
Than we can add ink and paper to improve the cold synergies

1 Like

do you realise what day it is today

we found him. we found the titular april fool

Not a pvp suggestion but:

Since damage calc is being changed, how impactful will it be for new players/files that fight bosses at the intended level?

One time quests could give more xp to compensate the base damage

You just can’t aim

image
damn claws gonna deal 750 damage now thats crazy :cold_face:

i got jebaited

April first goes crazy

He doesn’t know

Skill

yeah they DEFINITELY needed to buff claws it’s way to weak rn.

Roblox players 2nd worst enemy. First is reading

Needs more range and size though. I can’t attack redwake from ravenna

also 750 damage isnt enough buff it to +350%

if they are using glass resistance armor as a logical thing to not use (+3% health) which is kinda funny, if ur not a glass mage xd, i will counter that reasoning with bulletproof glass (+100%) health, as well glass doesn’t win a clash with light?, well now it does not only win it, but reflect 100% dmg dealt back to light users with the resistance and spells
World of Magic Clash Rates - Google Sheets

even during april fools, they still do basically nothing to glass

lol

3 Likes

Wo they added Shields in this update