Arcane Odyssey v1.13 Balancing Changes WIP

No! Instead of 9% over 3 seconds its now 10% over 3 seconds. Incredible.

The 0.8 damage and slightly above average speed with low size are also problems. Damage could be justified because of DoT but still low size and ok speed

I think you replied to the wrong comment, But there really isn’t any reason to go plasma, when shadow/light is much better in every way. Especially shadow, .1 faster, .15x bigger and MORE dmg after scorch dot is calculated. I already shown that dot cannot justify DOT, because Realistically its getting like 5-10% per second.

Plasma’s lacking in every stat imo

That scalded mainly benefits the heat magics doe, we don’t synergize with that. And in my situation where I usually fight in a team it will just be negative synergy to my magic that I can’t clear

Why I wanted to do this to buff cold synergies overall with making scalded not just burn that can’t be cleared by water.

Environmental Soaked (rain, ocean):

  • Water: 0% → +10%
    -Water should be able to take advantage of this environmental effect just like other cold magics.

Snowy:

  • Replaced with soaked when hit by heat magics

Hypothermia: Takes the place of freezing for cold temperatures (Parity with sweating)

  • Water: +15%
  • Ice: +15% (Ice had no cold temp advantage previously since it was freezing status)
  • Snow: +15%
  • Wind: +10%

Scalded:

  • Water: Clears -20% → Clears and +15%
  • Snow: Clears -10% → Clears and +15%
  • Ice: -10% → Clears and +20%
    -Thermal shock can induce shock whenever someone undergoes a rapid temperature change. Extra paralysis would be too op.

Burning, Melting, and Scorched:

  • Applies Scalded when hit by water
  • Applies Soaked when hit by ice/snow
  • Ice clears them all but keeps its negative synergies.
1 Like

Glass might not be a ā€˜lost’ magic, but it’s definitely ā€˜forgotten’ LOL

Glass’s only purpose is so Julian can exist :smiling_face_with_tear:

I love water and hate how common it is to get soaked. When I can’t synergize with environment. But glass is way worse, replaced by 5 different magics in its own build. Also replaced by the entirety of the weapon build.

2 Likes

oh yeah!

can you guys make thermo fist and sailor’s fist’s focus techniques not scale with heat/seawater?

in case you’re wondering what I mean: casting a speed focus spell at 0% heat, even if you build your heat to max afterwards, is very noticeably slower than using focus at max heat then attacking.

I understand not wanting the bars to always be full but could we at least get consistent focus spells

4 Likes

God i love these new balances

4 Likes

You missed the explosion changes. I assume a tester is trolling and forgot to undo :melting_face:

Ultimate explosion +120% size nice

is this an april fools change?
i cant tell because they said weapon throws dont deal that much damage (poison dagger q is the most damaging weapon move in the entire game by far)
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Seems like it


Finally, this is a change I’ve been wanting to happen for a while so I’m glad that it’s being put on the table as a possible fix for magma magic. As a concept it’s a pretty uninteresting magic, and in practice it was just executed horribly. Removing magma magic is definitely a net positive for the future of AO.

5 Likes

Compared to magic. And pdagger is only that damaging because it inflicts Poisoned.

Was also on doc before throws caught popularity so that’s part of it.

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damn… looks like i’ve gotta put the magma away after all those years of being bad at WOM…
i guess… i guess my only option here is to…
Start running paper.
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oh, shit, is this one real, too? i remember a big damage nerf but i don’t remember it being like that

no.

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rest in peace sweet/sourspots
unless it was actually partially implemented like it says here but there’s no way this isn’t part of the april fools prank lol, warriors would be eating good with that 400+ damage
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Dam another weapon throw