rip
cuzâ I donât want just some âremove texturesâ that wouldnât be enough in my opinion
but oh well i guess thatâs swell
Why are the stat changes to fighting styles checked off when they havenât been posted in the patch notes yet? The only FS change so far is cannon fist airstall
vetex is the one editing the document rn (there is also some flavio lamina guy in there too but vetex is the one doing the checks)
Oh I didnât even realize, thatâs cool
We decided to scrap the whole âAgility boosts skill movement rangeâ thing?
(if so thank god)

u mean this?
nuts
Guess that means itâs time to farm Elius
I strongly hope this gets added to the update. I use thermo light and it has both too much speed and too much range for how small its hitbox is. Its speed is more of a detriment to it than anything, itâs too hard to control and the increased travel distance punishes me even harder than normal for missing. If I aim Crash even slightly wrong, I get sent miles away from my foe, which is detrimental because fighting styles do better up close. By picking Light Magic I sacrificed a lot for raw speed, and it sucks that the same speed is holding me back from using the intended FS playstyle. A lot of people have a similar issue, and thatâs why I think this change should be high-priority.

Now that Mage has lost 10% of itâs damage (Which is fair and necessary, I get it) I think I might use my free stat reset to change my class to Conjurer. Also, I have Fire Magic.
Im a thermo light user, and I dont want this. Sometimes I use grabs to escape or to change position
Crash isnât supposed to be a zoning tool. If fighting styles were better balanced, it would be the other person who would need to escape whenever youâre at close range.
Itâs probably too much work for him to do rn
surprised this hasnât been closed by now
balancing changes will always be a thing, not everything is being added in one update
Tiger Rush in the Claws section?

me when vetex still didnt buff sunken helm to match the legsâ defense
also wow, the resistance focus nerfs hit HARD. I would usually go from 2.3k health to 3.4k when popping it, now I go from 2.2k to 2.8k.
I would like to propose endlag decrease on Vindicator skillsâŚ
The update seemingly wanted to make Vindicator a viable weapon but the endlag on the weapon skills is insanely longâŚ
Using them is bound to get your healthbar destroyed.
Also, despite logic, I feel like devastate should work in the water. A lot of the gameplay especially with the newly added content will be water combat. For warriorâs, atleast what I understand is supposed to be, best weapon (âequivalent of pulsar scroll/axe slash scrollâ); I feel like this feature is needed.
Iâm also quite disappointed to see the suggested effect passives for weapons aura NOR the suggested effect for triasta were added along with the balances⌠I feel like that is what constituted warrior losing so much aoe⌠with full sunken my aoe seems to be slightly worse than base warrior aoe previously.
I feel like berserker is coming up to be very meta⌠it didnt really lose much of anything despite being a formidable class previouslyâŚ
Opinions?
Im hopping on my warrior to see wahts up
not much changed actually