It seems Glass conjurers are still utterly useless, since the conjurer status effect changes weren’t added.
Neat.
It seems Glass conjurers are still utterly useless, since the conjurer status effect changes weren’t added.
Neat.
First off, there are no new optimization options
Warrior AOE looks about the same(44 size)
I actually deal more DMG xD
I’ve got less HP but thats about it
So let’s seeee which balances were missed, sounds like some synergy bugs still exist
can savants use sunken weapons?
Why wouldn’t they? As long as you have the points it should.
well like how many points do u need for rising tide
@Level do you know the stat reqs for tiers
The skill +100
Tiers are per skill
For blast this would be 100 magic
For crash this would be 130 strength
For weapons they cap out at a certain stat level, they don’t have tier upgrades and their AoE scaling cap is the skill +100 so an old weapon’s 2nd skill would cap out at 150 weapon
100 magic 120 fs 30 vit or 100 150
Water sailor btw
Is it just me or did nothing actually get changed for Warrior?
Warrior: Deals the same DMG(actually deals more now), same AOE.
Conjuror: 0.1x+ DMG multiplier is nonexistent? Almost the exact same as before
Yeah I just changed to conjurer and the damage feels weird (lightning magic) despite all the buffs on the conjurer imbuement and bleed synergy, my damage still feels awfully low
(never used conjurer before so idk if the damage was just super miserable before)
F
might be SLIGHTLY less worthless due to imbue dmg buff though
I don’t really feel the explosion speed startup and endlag difference. Used crystal and lightning placed explosion and feel that the speed isn’t that significant (I don’t notice a difference). Had around 66 atk speed on armour.
Can anyone else test or it might be lag?
The Water sailor is real! Where is the 6 DoT coming from? Also the ! behind 373, is that new?
Probably bleeding from taking 33% damage
Defo not the same