Tiger Rush in the Claws section?
me when vetex still didnt buff sunken helm to match the legsâ defense
also wow, the resistance focus nerfs hit HARD. I would usually go from 2.3k health to 3.4k when popping it, now I go from 2.2k to 2.8k.
I would like to propose endlag decrease on Vindicator skillsâŚ
The update seemingly wanted to make Vindicator a viable weapon but the endlag on the weapon skills is insanely longâŚ
Using them is bound to get your healthbar destroyed.
Also, despite logic, I feel like devastate should work in the water. A lot of the gameplay especially with the newly added content will be water combat. For warriorâs, atleast what I understand is supposed to be, best weapon (âequivalent of pulsar scroll/axe slash scrollâ); I feel like this feature is needed.
Iâm also quite disappointed to see the suggested effect passives for weapons aura NOR the suggested effect for triasta were added along with the balances⌠I feel like that is what constituted warrior losing so much aoe⌠with full sunken my aoe seems to be slightly worse than base warrior aoe previously.
I feel like berserker is coming up to be very meta⌠it didnt really lose much of anything despite being a formidable class previouslyâŚ
Opinions?
Im hopping on my warrior to see wahts up
not much changed actually
It seems Glass conjurers are still utterly useless, since the conjurer status effect changes werenât added.
Neat.
First off, there are no new optimization options
Warrior AOE looks about the same(44 size)
I actually deal more DMG xD
Iâve got less HP but thats about it
So letâs seeee which balances were missed, sounds like some synergy bugs still exist
can savants use sunken weapons?
Why wouldnât they? As long as you have the points it should.
well like how many points do u need for rising tide
The skill +100
Tiers are per skill
For blast this would be 100 magic
For crash this would be 130 strength
For weapons they cap out at a certain stat level, they donât have tier upgrades and their AoE scaling cap is the skill +100 so an old weaponâs 2nd skill would cap out at 150 weapon
100 magic 120 fs 30 vit or 100 150
Water sailor btw
Wasnât this supposed to just make them shatter on the 3 stacks not be dmg at all times. Correct me if it works like it was said in the doc where it only does increased dmg on 3 stacks.
Itâs still on the doc so I assume itâs just like this until it does the thing it does on the doc
Is it just me or did nothing actually get changed for Warrior?
Warrior: Deals the same DMG(actually deals more now), same AOE.
Conjuror: 0.1x+ DMG multiplier is nonexistent? Almost the exact same as before
Yeah I just changed to conjurer and the damage feels weird (lightning magic) despite all the buffs on the conjurer imbuement and bleed synergy, my damage still feels awfully low
(never used conjurer before so idk if the damage was just super miserable before)
F
might be SLIGHTLY less worthless due to imbue dmg buff though