I saw alot of people saying the nerfs on pulsar are too harsh, they definetly never fought a max attack size stone pulsar that can hit me from the other side of munera garden’arena. You won’t understand how painful it is to fight a build based on hits you can’t see since he can cover the entire arena with explosions and use pulsar for free pressure and damage since I can’t see him.
Here is the clip of my trying to out dps him after trying for 20 time to play defensive and parrying all he did.
Also, hear me out real quick: I think that snowy should buff ice’s damage or even apply frozen if the victim of the snowy effect is hit by ice.
As it stands right now it makes 0 sense that the only way to benefit from ice and snow is if you hit them with ice and then snow. Why is the reverse order not affected whatsoever when it’s still combining both COLD elements? Even only a 10% damage increase on the reverse order would make sense at least its something.
If you look at water and ice, you can see that no matter which order you hit a victim in, you will be gaining damage and/or better status effects, so I don’t think that making it the same for ice and snow would be unbalanced at all.
I don’t think Ice needs more damage interactions, it just needs to be buffed to 0.95x damage. The reason Ice’s damage was (is) at 0.925x was because of the 40% bleed damage interaction it used to have. The fact that as it stands Snow is a better Ice in every single possible way isn’t great.
i agree, it’s weird that the supposedly weaker and more supportive element is the one that’s getting buffed with that combo, i thought snow would help my ice but my ice is actually helping my snow
oh wait im retarded you meant ice on snowy
wtf why doesnt it work like that already, i thought ice and snow were a one way interaction but the opposite of what we got rn
Hitting a target with a crystal magic crystal on them with earth should cause that attack to always bleed but break it, or one crystal if they have several on them.