So I took a look at Snow, Ice, and Sand in game to see their stats. Comparing that and their synergies(sourced from trello)
Snow has:
Size - 1.15x
Speed - 1x
Damage - 0.925x
Destruction - 0.4x
Status Effect - Snowy(Impedes vision for 6 seconds)
+Damage(2 total) for soaked(water) and freezing(ice)
-Damage(8 total) for corroding(Acid), burning(fire), frozen, melting(magma), scorched(Plasma), crystalized(Crystal), Charred(Explosion), and petrified(ash)
Ice has:
Size - 1.15x(Same as Snow)
Speed - 0.8x (Less than Snow)
Damage - .925x(Same as Snow)
Destruction - 0.6x(More than Snow)
Status Effect - Freezing (Acts as a catalyst to buff the damage of other magics)
+Damage(4 total) for soaked(water), bleed, frozen, and crystalized(crystal)
-Damage(4 total) for burning(fire), scorched(plasma), charred(explosion), and petrified(ash)
Sand has:
Size - 1.15x(Same as Snow)
Speed - 0.95x(Less than Snow)
Damage - 0.975x(More than Snow)
Destruction - 0.5x(More than Snow)
Status Effect - Sandy(impedes vision for 5 seconds(1 second less than snow)
+Damage(6 total) for corroding(Acid), burning(Fire), melting(Magma), bleed, charred(Explosion), and petrified(ash).
-Damage(3 total) for soaked(water), frozen, crystalized(crystal)
Basically, Snow and ice have very similar stats, but same damage and size. I think Snow is fine/slightly better in comparison to ice personally cuz higher speed while maintaining damage and size. Ice is supposed to get a small size increase too, which probably means ice is slightly underpowered.
And I forgot why I included sand.
(Technically one could just compare every single magic but Iām tired, and now I feel the pain of trying to think of ideas to balance this game and I havenāt even done anything.(Everyone who is maintaining the doc, I commend yāall)
(wait, does charging magic still clear certain status? because I remember snow being decent at status clear too. I dont have a source for this tho.)