He suddenly fell from the sky, and began to spit absolute fire. Enemies cowered at his feet, COLONSQUE.
The warrior is too strong for a mere man to face… we need a demi-god to defeat him!
He suddenly fell from the sky, and began to spit absolute fire. Enemies cowered at his feet, COLONSQUE.
The warrior is too strong for a mere man to face… we need a demi-god to defeat him!
So I took a look at Snow, Ice, and Sand in game to see their stats. Comparing that and their synergies(sourced from trello)
Snow has:
Size - 1.15x
Speed - 1x
Damage - 0.925x
Destruction - 0.4x
Status Effect - Snowy(Impedes vision for 6 seconds)
+Damage(2 total) for soaked(water) and freezing(ice)
-Damage(8 total) for corroding(Acid), burning(fire), frozen, melting(magma), scorched(Plasma), crystalized(Crystal), Charred(Explosion), and petrified(ash)
Ice has:
Size - 1.15x(Same as Snow)
Speed - 0.8x (Less than Snow)
Damage - .925x(Same as Snow)
Destruction - 0.6x(More than Snow)
Status Effect - Freezing (Acts as a catalyst to buff the damage of other magics)
+Damage(4 total) for soaked(water), bleed, frozen, and crystalized(crystal)
-Damage(4 total) for burning(fire), scorched(plasma), charred(explosion), and petrified(ash)
Sand has:
Size - 1.15x(Same as Snow)
Speed - 0.95x(Less than Snow)
Damage - 0.975x(More than Snow)
Destruction - 0.5x(More than Snow)
Status Effect - Sandy(impedes vision for 5 seconds(1 second less than snow)
+Damage(6 total) for corroding(Acid), burning(Fire), melting(Magma), bleed, charred(Explosion), and petrified(ash).
-Damage(3 total) for soaked(water), frozen, crystalized(crystal)
Basically, Snow and ice have very similar stats, but same damage and size. I think Snow is fine/slightly better in comparison to ice personally cuz higher speed while maintaining damage and size. Ice is supposed to get a small size increase too, which probably means ice is slightly underpowered.
And I forgot why I included sand.
(Technically one could just compare every single magic but I’m tired, and now I feel the pain of trying to think of ideas to balance this game and I haven’t even done anything.(Everyone who is maintaining the doc, I commend y’all)
(wait, does charging magic still clear certain status? because I remember snow being decent at status clear too. I dont have a source for this tho.)
I am sure snow clears at least burning status during charge
I appreciate the verification. Thank you
I said that sand is essentially just better snow (or smth like that) which is probably why you included it in the first place.
Also np, appreciate all the digging you did just to reply to me lol.
Ok here’s a better Crash balance change
Alongside the Knockback, add an option to Crash where if you hit anything in the middle of your dash (including floors and walls), you jump back
Would solve the endlag issue, make Crash a viable attack option against magic users (you don’t get punished for hitting your move), and the Crash jump back distance can scale with attack speed AND agility to give you more of a reason to spec into those stats while playing fighting styles
Since the entire point of this move is to make bosses like Elius and Iris not unfairly difficult for Berserkers, it should be unlocked around Strength Level 40 or 50
W or L
(also if it’s added maybe make it called Disengage)
only berserkers can use axe kick
contractor judgement from deepwoken
How do we feel about the Vindicator damage? Currently waiting for the change in the docs where I can use both Crushing Judgement and Devastate
You will??? When? And why?
Thank you.
Berserker second awakening should not be a third fighting style as it would not benefit from having another one.
Wind pulsar should not have any knockback. Causes a stunlock
yea but its funny lol
probably after the dark sea’s made and potions are ready
The magic barrier spell in question:
what about fighting styles?
Boxing has extra blocking power
i think a very small 10% AOE increase would work as it would allow you to slightly reduce the size of it and benefit from the increased dmg without never being able to hit it or would allow someone just to hit shot slightly easier
Please reduce the amount of energy drained when punching in the air with thermo as it feels terrible trying to m1 and npc for them to destroy the ground then 2s later all your energy is gone because its 30 energy per punch and with thermo rapid m1s it does not take long to run out. I would recommend an decrease from 30 to 20.
Strength should definitely get hp like i said and i agree that vitality will most likely need changes unless spirit weapons are amazing but i quite doubt that.
is this coming out next update?