Arcane Odyssey v1.13 Balancing Changes WIP

I honestly don’t want to even IMAGINE how much damage that would deal O_O

Most builds would straight up die… or be left with a smidge of health

It needs a damage buff on the abilities badly, the multiplier is too low. Even with heavy exploding shell my crash does like 140~
damage, whereas my 0% heat thermo crash does 180 damage

That’s exactly the phenomena we’re seeing in clips of people being deleted by magma users and such.
That right there is the true heart of the problem and what needs to be fixed.

Forgot pulsars can’t be ultimate spells yet (god have mercy)

Mages just need some fine tuning. Right now, they ARE stat checking every other build.

Which is understandable… since the previous game was called World of Magic, and not world of Fighting Styles or World of Weapons LOL

They just need their power level to be put more in line with what the other builds are capable of.

Literally 90% of balancing issues stem from mages it’s an arguably valid response.

I think the problem is the other builds are just underpowered and instead of using mage as the standard we’re looking at some crazy outlier stuff and calling it busted, when it’s probably intended to be pretty normal.
Again, see ultimate spells on magma doing way more damage than anybody ever expected due to an obscure mechanic you wouldn’t know about unless you scanned the wiki like crazy.

Thermonuclear bombs that do 800 in half a second shouldn’t be the standard. If in testing videos 200 damage was too high then everything should comply, they nerfed hybrids because they were overperforming for their standards and now you say mage should be the baseline?

No, mages do need a tweak. Buffing every other class instead of fixing mage will just increase the overall power and lower the killtime and pvp duration. Not a good balance if you ask me

But Magic is a VERY big part of the game?
Like, only a minority of all builds don’t use magic.
Mages are the ones that can use it to it’s full potential. So it’s understandable that some issues might be more apparent when used with mages.

Example? You have two magics. One deals 1x dmg. The other deals 1.15x dmg.
If you compare it on a conjurer, warlock or something. The total difference won’t be THAT big. But when you get to mage, with all it’s multipliers, all its synergies & etc. this difference gets exponentially bigger.

Yes all mages and we can ignore the magma, metal, earth culprits. (If there are more let me know)

Another poll, what about cannonfist gimmick? Rn it’s just basic combat while holding cannonballs and a ranged m1

  • It’s gimmick is really strong and should be nerfed(???)
  • It’s fine how it is, it’s stats just need fine tuning
  • It’s gimmick is awful/non existent and it needs something to differentiate it from other fighting styles desperately

0 voters

Well…
It’s quite clear that now Mages are overperforming lol

It’s probably just magma, metal, and acid. I’d keep an eye on earth too but it actually has a threshold to inflict bleed. (Has to chunk you to do status (33% of max health req, your dead if it gets triggered.))
3 out of 20 magics being outliers is not an excuse to nuke mages.
Pulsar is already getting nerfed and that’s okay so I’m not including it in the above statements.

first you imply that mages don’t need to be nerfed, and now you’re arguing for them to be removed? pick a position and hold to it

All builds should be usable, the argument that this is a magic game shouldn’t mean that people who want to use other things should be weaker, mage is supposed to be the zoner playstyle but it just does a better job at everything than any other class.

Other magics with damage buff syngeries can be similar to those magics. Ice, Fire, etc. Even if they dont have a multiplier that high, at their current state they can still ruin people’s lives when competent enough.

I mean… We have a number of videos out there with Crystal magic and even other magics dealing KILL damage with a full power/size self explosion.

Maybe the +10% damage mages get from awakening does need to go. Or at least get halved.

when did i say mages don’t need nerfs??? did you for real just misinterpret the entire dots are balanced thing as mages are balanced???

I agree 100% with what you are saying.

But it’s still a fact that most builds do still use magic. Even if not as much and not as specialized as mages do.

Doing the calcs for metal made me realise that 33% of 1k health (glass cannon vs glass cannon) is easy to apply bleed so it should be the same for earth. Tank builds would make the threshold more noticiable since it wont apply…on paper (I dont have a tank file, so that needs to be tested)