The lost variants yeah, but if berserker can get 2 lost styles then it is theoretically possible to train and upgrade them to ancient (although I feel like it’ll just be one, but then does the common style become lost?).
For boxing I had the idea for a passive for it where if someone took knockback and slammed into a wall/the floor they’d take extra damage from that
Doesnt seem like it would be that helpful in the long run. In most fights the only time that would help is for rushdown.
please nerf mobility on warlord, warlords having access to attack speed on thermo makes them have super insane mobility with crash and dagger spiral attack and they can just sit 10 kms up in the air and air stall you till you die
It was also meant to capitalize off of the increased knockback it has with crash and shot and stuff
One thing I love is how thermo fist m1s have more knockback than boxing m1s.
amazing contribution to the pvp balance changes thread man thanks for the update
You’re welcome though I should probably get my brain from the cupboard over there
Maybe they could increase the speed on some of it’s attacks, idk. When I think of Boxing I think of fast, slippery, timing and split-second decision making. They could also give small i-frames on dodging for boxers to prioritize the timing and slippery aspect, but whenever people think i-frames even if it’s only 1-2 frames it’s like its the end of the world (so take this with a grain of salt). It’s also possible to maybe give them a mechanic, similar to Adventure Story, where clicking (or something) at the time of attack grants a power boost on that attack, like a critical hit of some kind.
Small iframes can be interesting, although considering how spammable dodge is ATM, maybe give the iframe a cooldown
The thing is any change too drastic will probably be reserved for lost style upgrades when that comes so it’d have to be something subtle.
I-frames on boxing parries honestly wouldn’t be that OP since its damage is abysmal, you could even do a counter kind of thing where every successful parry gives you a damage buff on your next skill so you would play like an actual boxer weaving and counter attacking. But all boxing really needs to be viable and fun is endlag changes so it can be the combo god fighting style.
Agree, 0.5s is just too short of a grace period and m1s not halting heat decay is just dumb. If they’re really going through with this then the heat gain buff has to be 20%. Otherwise I’d go for 1s grace period, and +10% heat gain.
btw do yall plan on giving boxing any changes aside from the universal ones cause its super underwhelming rn
Boxing should have even more base speed to compensate for the lack of damage.
Sailor Style and Cannon Fist have niche uses that make them somewhat viable in certain situations (cannon fist is goated for ship farming and sailor fist + ice/snow/lightning shenanigans)
If I remember correctly, sinking ships with Cannon Fist doesn’t count and won’t give you full ship loot which defeats the purpose of using it entirely. Also the abilities are really underpowered, even with the strongest cannon ball it still does less damage than a 0% heat thermo fist. It needs a buff on the damage badly
boxing can have all the speed in the world it wont matter since its design is counterproductive. As a strength build you want to be close to your opponent to do the most damage and string combos together but boxing pushes your opponent away for some reason and it does no damage so the issue becomes even worse. There’s literally 0 reason to use boxing for PvP OR PvE rn cause the other styles are just fundamentally better or more useful. Even basic combat is better than boxing rn
If boxing skills had less endlag the low damage and high speed would make sense cause youd be able to string skills together better than any other fighting style to make up for low damage
On my berserker build what I do is get the ship health low w cannon fist and then finish it off with my ship cannons but I agree cannon types should be more effective
while we’re on the topic does anyone else find the strength route’s damage low for a “rushdown” route? The highest damaging fighting styles only deal 0.9% damage which is dead average compared to magics. And for a route thats focused on getting in the enemies’ face i find that to be painful.
Or, is that just me?
What’s this supposed to mean
0.9? 0.9x? i think 0.9x is how they referred to it in the document, i just forgot
Iron leg will be .925x and fighting styles’ attacks themselves have different damages
ah, ok. i still feel like a small global damage increase for every style would be nice because the modifier for all of them seem really low but maybe thats just me