where can i see all documents of update v1. something like that
scroll to the top or press 1347/1347 and go to 1/1347 and youâll see the doc
clicking the title of the threat also works
Thereâs a fair amount of testers that are actually speed enthusiasts (oneâs even known as a speed demon), this is probably just necessary balancing so that the disparity in speed between the fastest and slowest magics isnât unfairly large
Heavy magics have also had a hefty amount of speed-related nerfs such as beam nerfs, and upcoming nerfs such as end lag/attack speed changes and energy cost
I understand that but 56% boost for 1.8x and 30% for 0.5x speed. Light aura would be 86% more effective than metalâs for over triple itâs speed. But we can see after the implementation in .12 if the faster magics need more
Did someone summon me?
Okay, okay⌠Iâll stop. LOL
so pretty much this update nerfs what awakenings do and buffs the basic stuff, but overall decreases the aoe on everything
the universe-sized pulsar stunlocking you into 1500 damage in question:
Is there any reason Intensity is getting buffed? Itâs already hard for some people in fighting those who use it, such as Ash or Poison Mages. Iâve literally encountered so many of them and their clouds consume the whole area weâre fighting in 23 Damage Per Tick ontop of 13 from just general application for what feels like 20-30 Seconds.
hey, are fist styles synergies also bugged? i give out paralyzed with sailor style + lightning when i hit them with an imbued strike, but i dont get any outright damage buffs. to get the damage buffs i gotta hit them with an un-imbued strike and then a regular magic blast. Is this intentional? I feel like it isnât intentional since conjurer doesnât apply bleed synergies immediately and this is very similar to that. or, is it intentional and am i just dumb

The fuck? Hello?
I understand the idea of forcing Thermo Fist to be locked into that rushdown-heavy playstyle, but this just guts its viability. Weâre in a meta that centers mainly around AOE, and the universal counter to AOE is parrying/blocking. If youâre attacking constantly without downtime, which is what this version of Thermo Fist requires you to do, then you canât parry or block. Hurting Thermo Fistâs matchup so harshly against the meta is going to gut an already decently balanced optionâs viability, which seems unneccesarily harsh.
Keep the grace period the same, but still remove M1s and blocking maintaining grace period. Or alternatively, make parries fill the heat meter and proc the grace period. Doing all of these nerfs is going to hurt Thermo Fist way too much.
Please make it that imbuements are capped at x.8 speed affinity small buff to make magma conjurer usable
(any advice to just sPeC iNtO aOe is not valid advice, there are better magics to imbue for aoe that donât turn you into a placed explosion with 5 hours of endlag)
The H key in question:
If i wanted to not use imbued weapons I wouldnât be using conjurer, conjurerâs entire gimmick and literally only thing it gains from awakening is that, itâs the same thing as telling a mage to not use their 2nd magic and telling a warrior to not awaken
Completely different
You can choose when to imbue or not imbue on specific weapons. The benefit of this is so that you can use the attributes of your magic on your weapon when you want to (magma imbue is insanely good on large attacks while generally mid on projectiles).
If youâre exclusively using slash attacks from katanas and scimitars thatâs on you bro
You can choose any weapon and youâre intentionally picking ones that are hindered by imbuement and then imbuing them
Does hazards, such as glass rubble, magma and poison puddles and poison clouds spawn with imbued weapon skills?
(I know that at least glass rubble doesnât)
If not, I feel they honestly should.
Some people also think conjurer is made for you to infuse and then never touch your magic ever again.
At least this would give some more reason to imbue. Right now, depending on your magic and itâs stats, imbuing your weapon can have little to no benefit.
magic blast is actually important
also i dont know if imbuing is supposed to be turning your weapon into the magic or just giving your magic weapon effects.
if its supposed to turn ur entire weapon into the magic then it should drop the hazards, if not, then it shouldnt