There was a speed boost in the doc along with the increased rubble size but that was removed since 1.3x from 1.0 was too insane. I still think it should have a speed boost but not as large since glass’s sharp shape would cut through air and decrease wind resistance. Damage is 0.875 while other bleeders wood is 0.95 and metal/earth 1.0. Glass has 1.1 size, so its just a faster, smaller, weaker bleed magic. Are all glass’s current stats nerf conjurer when imbued. For mage, metal is the meta choice.
Could have 1.2 speed like plasma, 1.1 size (unchanged) and 0.9 damage and it would be just a faster conjurer with less damage nerf. For mages it would still not be a good choice since metal is there.
Speaking of metal…metal and wood bleed threshold should be 33% like earth
Shadow as a conjuror after v1.12 is a net positive across the board even without synergies.
Buffs:
Damage - 1.045x; Size - 1.15x; Speed - 1.3x (less with the scaling changes)
This applies to projectile speeds and startup. Magma would be at around 20% slower. I’m not sure if you tested and it got to half range, but this is how it works.
Since faster magics are losing more speed than slow magics gain speed. Do slower magics scale worse with attack speed than faster magics or does it not depend on magic speed? For conjurer, since speed and range are being nerfed
Trying to find where it mentions the speed changes in the doc, but I’ll ask while I search. Then why is metal 0.75x if it’s speed is 0.5x? Unless the equation is speed affinity + (1 - speed affinity)/2
(Of course this is a generalization, there needs to be some absolute value aspect or else this goes negative)
Every patch note where glass’ state isn’t talked about makes my hopes of it ever receiving a buff grow dimmer and dimmer. Especially since apparently, glass changes were already discussed in previous versions of the doc so I’m not sure if they will go back to review them or not.
Perhaps give guns airstall like cannon fist is planned to get? Aiming while you are falling mid air and the opponent is moving makes it hard to aim. Piercing shot already has this but regular gun shots dont. Bullet AoE increase is welcome but just look at cannon fist rn, has larger aoe projectiles but still a trash fighting style. Guns already go on an appreciably longer reload CD than blast/cannons so players wont use them as effective air camp tools