Arcane Odyssey Weapon Combos

Source: Trust me bro. Also, I have 4.8m bounty on blox fruits(i’m gonna quit when I get 5m), so I know about making combos.
Also don’t expect some elaborate combo ;-;

Combo 1: Rapier+Flintlock(FLINTLOCK CAN PROBABLY COMBO START/EXTEND WITH ANYTHING)
Flintlock Grab(doesnt knockback, easy to combo extend)+Rapier Grab = 300-400~ DMG(can combo extend?)

Combo 2: Katana/Dual Swords+Musket
Musket Grab+Sword Draw(you’d have to be quick about it) = 300~ DMG(combo ender)

Combo 3: Rapier+Katana/Dual Swords/Greatsword/Staff/Axe
Rapier Grab+ A long ranged skill(if your using staff) or an AOE/TP dash skill(can be a full combo or combo extend?)

Combo 4: Rapier+Musket
Rapier Grab+Musket Grab

tbh most of these combos probably aren’t even true, but I’m putting them here so I can remember

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flintlock is probably gonna get nerfed when PVP starts up

Studying the PVP videos now, flintlock will definitely be dangerous to fight against.

(literally a 200 damage combo starter…)

dont some of these share cooldowns with each other?

I used Mimhere’s video. I haven’t actually played the game yet, but I’m assuming there’s no endlag. However, if there is, that would explain why Mimhere didn’t try to combo when he landed his flintlock the second time.

…what?

H-H-H-H-H-HUH???
WHAT?
balancing??? BALANCING?
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

some weapon abilities share cooldowns with each other

(i dont know)


Your worst enemy

the double grab combos probably will share cooldowns with each other… so that takes out quite a few of them.

I can safely assume it’l be like this:

Grabs share CDs
Big AOE share CDs
TP dash share CDs

However, ranged attacks DO NOT SHARE COOLDOWNS(as seen in selectorchs PVP video)

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technically most of my combos will still land even if you try and dodge away. The attacks in AO have big AOE, so yeah

To avoid sharing cooldowns:
Basic Combos:

Rapier(you probably wont be able to land a real combo with a ranged attack, since the enemy can move away while the start up is working.
Rapier goes best with a TP dash or a combo extending weapon. A gun or a great hammer would do it well.

  1. Rapier Grab+Rapier AOE(probably not true?)
  2. Rapier Grab+Any AOE Attack
  3. Rapier Grab+Any TP Dash Attack

Flintlock
Probably synergizes the best with another gun or a great sword(high burst damage in close AOE)
(FLINTLOCK GOES WITH ANYTHING THAT DOESN’T SHARE A CD WITH IT)

Dual Swords/Katana(tbh dual swords is probably better but oh well)
A TP dash weapon will probably go best with really any weapon ingame.

  1. TP Dash+Any Grab
  2. TP Dash+ Any Quick Ranged Attack
  3. TP Dash+ Any huge AOE attack

Also, about claw:
I don’t know if the huge AOE dash attack thingy stuns or not, so I assume it doesn’t. I also assume it doesn’t give hyper armor, and i ALSO assume that you can block during the animation. It doesn’t seem worth it to use claw for PVP since if they predict your going to use it, they can parry/block, dodge away, and then punish you.

grabs share cd

read the post, I already figured

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