Arcane Odyssey's Chestslop Problem

TLDR

You don’t get a TLDR, read the post

Any Arcane Odyssey player is ALL too familiar with the game’s item problem. Chances are that you, the one reading this, have more than 20 items lying around in your inventory collecting dust. They’re probably uncommon tier or lower, or a boss drop that’s been outleveled and can no longer keep up with your player. My question is

WHY?

What point is there in adding this many different gear and armor sets if 90% of them are completely useless for endgame builds, even when modified? (outside of drip, obviously)

Now, you might be wondering, “hey, how come you say they’re useless when they give decent stats? That, my friends, is because of math. Every item in arcane odyssey has an invisible number called its efficiency points. These are a calculation that determines how efficient any given item is at providing stats.

1 Point of Power = 3 EP
1 Point of Defense = 1/3 EP
1 Point of Substat = 1 EP

Mathematically speaking, this is why using sunken armor/lost treasure in your build is almost always optimal and why so much gear is chestslop, doomed to be sold to a merchant.

For example, let’s take the Dark Bronze Chestplate, obtained from the Dark Sea. While this isn’t a treasure chest item per se, it does suffer from one of the worst cases of chestlop syndrome in arcane odyssey.

Dark Bronze armor, at level 170, gives
137 Defense
68 Dexterity

With a total of 113.667 Efficiency Points.

This is REALLY bad. To further exacerbate how useless of a set that dark bronze is, i’ll now show you two gear options that are better in basically every way.

Warrior of Gold Armor (Commander Hathor)


Warrior of Gold Armor, at level 170, gives
268 Defense
45 Dexterity

With a total of 134.34 EP
This, on its own, isn’t a bad piece of gear. That’s until you realize that

Sunken Warrior Armor

Sunken Warrior Armor, at level 170 gives
330 Defense
38 Dexterity

With a total of 148 EP.

Do you see the problem? This is an extreme example, but it highlights how most items in this game, even with modifiers, aren’t even worth sneezing at, either because there’s already a better option or because the EP is so low that you might as well get the stats you’re looking for another way and save yourself the defense.

If this isn’t going to be fixed in some way, then there’s no real reason vetex should continue giving items with low relative EP stats at all; even the people progressing rarely invest in good gear, because

  1. It’s both annoying and time-consuming to do and
  2. I’m going to throw it away shortly after I hit max level.

The only way out of this problem I can see is blanket EP buffs to a large majority of the item list (i’ll leave commons & anything below level 100 out of this for now). It would kill two birds with one stone, as it

  1. Makes uncommon gear useful for endgame armor sets when modified
  2. Improves the progression experience, as all armor you DO come across without grinding is improved.

I’ve discussed the idea with some members of the balance team, and I was told that the only barrier remaining for them to begin work on the issue is the fact that they don’t have the internal armor values, which is weird ngl (their job is to balance; it’s in the name).

This isn’t in suggestions because it isn’t one

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Completely unrelated but I do wonder how reasonable it’d be to do the complete storyline without any boss/rare+ monster drops

It’s not THAT hard, but i’ve played through the game around 10 times so i’m not the best benchmark for difficulty

I did see my friend go beat Allanon (they stopped before Ivar but they’ll come back after another update) with only relatively shitty gear

I’m genuinely hoping that we get answers to this.
I’ve been asking a similar question on item level caps&powercreeping for more than a year now[1], and I’ve yet to get any answer (let alone attention) despite how it’ll turn into a massive problem once AO is in a fully complete state.


  1. ↩︎

There’s your answer. The purpose of these not as efficient armor sets is not to be used at endgame, but rather to have similar statted items for the people that aren’t quite at endgame, which I see as “no more ways to upgrade equipment”, rather than “finished story, hit max level”. If someone wants defense and dexterity, and all they can get at the moment is Dark Bronze, I don’t think they’re going to stubbornly refuse to wear Dark Bronze just because it’s not “endgame” gear.

As for why they have different EP values, it is because items obtained from different tasks should have a level of power corresponding to the difficulty or prestige of the task. Vanity is fine, but an item I find in the Dark Sea should be strong, and while you may be at endgame and have no need for such “weak” items, a newer player that acquires the same item may find themselves with an upgrade - better than if it had its stats taken away because it’s not “endgame”.

As for buffing the EP of these “useless” items, that would not solve the problem. In one case, the buff doesn’t bring the items up to the EP of the best in slot item and the other items are still “useless”. On the other hand, if they are the same exact EP, then their value in the game’s progression is determined by ease of acquisition. Oh, you fished up a Sunken Warrior item? Useless for you except for vanity, you got the Dark Bronze armor.

While more unique stat spreads would be nice, I think having these items that are slight downgrades to the absolute best in slot pieces of equipment is just fine. Being 75% of the way to endgame level strength (Dark Bronze compared to Sunken Warrior, before considering enchantments, jewels, and modifiers, which would further close the gap on the same gear) isn’t optimal, but it’s good enough for most things that aren’t PvP, and far more accessible for a player freshly hitting level cap.

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I beat Allanon once with level 70 random mismatched pieces of armor. I think I had like 30 power 60 size 80 dex 150 defense or something. Then again I was playing mage so that’s basically a free Allanon kill anyway

I wasn’t arguing that there’s no real purpose for Dark Bronze armor, and I do understand its role in being a stepping stone of sorts when it comes to items. There’s no way that it should ever be just as good as sunken warrior armor.

HOWEVER, this argument falls apart when you look at the stats of an item with no rarer counterpart. In that scenario, the low EP of the item purely exists to discourage gear diversity. If I want to run a more uncommon stat allocation, like say haste and regeneration, my options are running a modified overcoat (30 EP at level 170), and that’s about where it ends. Now of course there’s the argument that I could get the stats from other pieces of gear, enchants, or jewels, but if the item exists, why not make it a viable option?

I’ve done several playthrough with no armor at all.

It’s very doable, save for Ivar… (he just does too much damage.)

You would get Hathor’s armor if you’re not a no-life who AO fishes all day. You would wear Dark Bronze if you did a Dark Sea run instead of grinding out Hathor. You would get Cernyx if you’re of a lower level. Don’t see it from the perspective of someone who has access to all these things! Think of it like you’re any old schmoe who just wants some defense and dexterity.

Kinda forgot my friend was playing paladin

I know this is gonna be stupid and I can just check it in gear builder but can anyone tell me the effeciency points of dromeas pls

the entire set: 324.66
chest: 138
pants: 102.33
hat: 102.33

Vetex on his way to add the 523rd mediocre pure defense armor set:

Alternate title to this post: make all armor as useless as the average shmucks leather shirt.

Theres a point to the rarity system, you know.

Higher rarity = better stuff, we don’t need some random shmucks leather shirt being able to outclass gear that was lost at sea and absorbing energy for who knows how long, do we?

Sure, we’ll have stuff get outclassed by not hard to find items eventually, but that’ll take atleast 150+ levels, by buffing every single common/uncommon armor piece you inevitably make rare+ gear get outclassed way sooner than it should.

murderous set

i can tell you recently joined the “pressing tab freezes you for 6 seconds straight club” welcome in dude it doesnt get any better

ong fr we don’t need another defense dexterity set

maybe we should have 1 top tier viable set for each 2-stat combination such as power range, range regen, pierce size, etc

Well technically you can use dark bronze if you want to sacrifice some defense for dexterity

Lets look at an extreme example, when the level cap was still lvl 136 people would rather use blasted sorcerer than use calvus which, while sacrificing some power gave a lot more EP extra