Arcane Odyssey's melee combat might be good

HEY… I want to do that.

@BNTarwarn He said he’s gonna kill your husband. Show him what for, or whatever

what

I’m trying to be funny but I’m not so
yeah.

Didn’t really notice this before but damn more games should do this

it does sound interesting

Melee skills might save it
M1/M2 seem pretty much complete with new weapon types getting added

the step forward if anything hurts the fucking game. its hard to be precise since you have to be always holding wasd just to not get it. its annoying as hell when you actually want efficient spacing but you just get stepped forward.

due to client side, its not exactly the easiest to tell if the opponents attack is gonna hit.

also the hitboxes feel ass at times like what the

Alright it can’t be that bad, not after everything that’s been done to melee so far.

Though i’m not a tester nor have I seen revamped melee in action so my argument doesn’t really hold much weight. So I guess i’ll take your word for it, but with a grain of salt

When I first discovered clashing it seemed pretty badass and whenever I found a Bandit outpost I just murder all the bows and knife people and duel with the shortsword guys. After a while it got boring and honestly all you need is a heavy swing from a Vastira and Oathkeeper to overmatch all the clashes.

Skull fuck him

for me it’s the hitboxes, for some items like jailbreak handcuff it seems to have the ability to effect someone even from a mile away (I may be exaggerating it but you get the idea) while some attack don’t seem to hit. sure while Woms combat can be annoying at times but… compaired to most games, it’s better.

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