Arcane Odyssey's Silence Epedemic

Arcane Odyssey's Silence Epedemic
effort 0.0 0 quality 4.0 1 reasonability 5.0 1

Background

Arcane Odyssey, at its heart, is a musical game. While music isn’t as important to it as Undertale or Deltarune, it’s still a greatly appreciated, thematic, and even impactful addition. We even have motifs, somehow, with “Ravenna” (Calvus IV and Ravenna Wilderness), “Dark Sea” (Brought to Insanity, The Dark Sea, and the unfinished siren battle song), and “Arcane Odyssey” (A Concerning Plot, Call to Adventure, The Dark Sea) being the repeated ones.

So tell me why half the situations you’re in in the modern game, NOTHING plays??

Proposal

Generic battle, and even exploration music should be global.

I have specific cases where I think that songs would fit, so I’m at least going to give that input. I don’t know how song rights work, but I assume Vetex dredged all non-original songs from the royalty-free depths himself.

Commander Hathor/ battling players at Sameria: “Not Fated to Die!” by Tobi

Cold Wilderness, Ice Mines: “Frostbitten Breath” by Extro (yes this fan OST for Frostmill was made 5 years ago)

The Eastern Peninsula: Clan/guild island with Tier 1-4 walls and/or less than maximum merchants

Summer Hold: Clan/guild island with Tier 5-9 walls and maximum merchants (requirements could expand with the building system)

Mixes

Onto the main feature of the suggestion.

While at large and/or frequently visited islands (you could take statistics, polls, or use your own judgement), multiple songs can play on shuffle.

For example, Sameria (the poor thing only has 3 osts) could play the old Saveran theme instead of its regular one at random. Palo Town and other tropical towns could play Owl Theory Music’s Kordana (give it a listen trust) at random. Arena islands could play Munera’s theme or the Ruins of Charon theme. These are just a few, and songs could be in common between multiple islands. It’s not like this is song nuzlocke or anything.

Reason to add/change

Arcane Odyssey has gotten too quiet. Even Vetex’s favorite island, Makrinaos, was completely silent until Sentera’s generic overlays were added. This feature wouldn’t intrude on gameplay and could be turned off like usual, for those who want to.

3 Likes

I think this would be a good combat theme for the entire game

It could be remixed for important islands and locations

I love adaptive music and leitmotifs and that would scratch both of those itches

Especially with more music artists coming on the scene (Sentera, Minty, maybe even Tobi brought back if the game keeps cleaning up its act behind the scenes), this seems doable and a good tie-together theme. Maybe each arc (like Ravenna’s Secret, Worries of War) could have a different motif, and this would be the Sameria-Keraxe conflict’s? It’d really set the tone for a new story part.

i agree that there should probably be more combat themes, the sound design of this game seems to be ‘we are going to play peaceful/ambient music intermittently when nothing is going on’ and ‘we are going to play loud energetic music whenever u are in combat’. i think a game that does this really well right now is deepwoken (primarily bc naktigonis is the goat, but their sound design is generally executed really well too)

that being said it’s not entirely clear who the game has working on music rn bc minty and tobi both quit and im not sure sentera’s state either

1 Like

GLACEIR for Abyss of Charon, maybe also the Ancient Catacombs

Toby Fox’s evil nemesis Sebastian Wolfe will DMCA strike us

but you can take inspiration and straight up change nothing but the instrument.

yeah lowk they need to use their bangers more

Turn.Up.TheVolume