or the inverse like magma on ravenna
not useless if where it has the negatives of that magic as well like light would get some attack speed and a little intensity, but have less power than normal
Keep in mind that it says “base stats” so I doubt your magic will affect the innate stats arcanium items give
me watching as my metal arcsphere gives me -50% attack speed
Defense/power buffs would be heavy magics
lesser buffs would be like ice which has less drawbacks
speed. light
lesser speed. plasma with less drawbacks etc with size and intensity
no i just mean think of it like the warship enchant which can lower certain stats which would make sense to keep typeless useful. and some magics could have multiple stats given but lesser amounts for uniqueness
So then magicless gonna have no buffs, but no flaws either. Now that sounds fair
meanwhile metal on its way to give the most defense and power in the game somehow
Since when has it been different?
cant wait for vetex to walk in with a full cataclysm set
(armor, boots, helmet, arcsphere, and bracelet)
Hope he will get drawback on cataclysm items
Cataclysm will probably just give a bit of everything, or maybe it’ll just give more power
He has no reason to since only he can use cataclysm items after this change
a tester told me one armor piece gives over 70 power
vetex is gonna have like 400 power with a full set bruh
Seeing as tournament winners have received cataclysm items I assume vetex will code it so cataclysm is exempt from the auto-change
Let me tank it.
Based on cataclysm’s scaling with the power stat, 400 power is going to be about 1000 extra damage
i dont think vet will do that now that it gives stats, tournament stuff will be cosmetic only
Which were cosmetic, now they aren’t. Maybe he’ll create two separate types of cataclysm items and only give out the cosmetic ones