Vetex would have to play bloodborne for that
If it’s 4 slots, they will be utterly worthless trash
I’d imagine it would be 2 weapon slots, 2 magic slots & Ult art slot that can be used for either one
if anything they should have 4 weapon slots and 2 spell slots, i can’t imagine they’d be worth using by a conjurer over a regular good quality weapon (with 6 skill slots) if it had only three skill slots
extra spell slots are pretty useless on conjurer, since they have access to almost no actually good rare spells. if arcanium weapons really have below four skill slots, they’ll become practically mage only items
assuming arcanium weapons have 3 weapon slots and 2 spell slots, that means running 3 arcanium weapons gives you a total of 9 skill slots and 6 spell slots. you would be giving up 9 weapon skill slots in exchange for 6 spell slots that do practically nothing for you
This is a pretty good point. Conjurors can already use their base magic as well, however I doubt they do it that much (primarily just using it for imbuements)
Go my gatekeeping
Anyway, I will leave one piece of info. Don’t eat it, it doesn’t taste good
You’re just lying so you can have all the yummy arcanium to yourself
H-how’d you know…
Explain that comically stuffed room of Arcanium behind you!
Its uhh… for testing its functionality and balancing
I swear!
What about your arcanium-shaped belly, then!?
a shame… , i needed people to redirect the hate from warlord to conjurers so they can have their stigma back instead of being treated as the poor wittle weak(false) class that most people have (╥﹏╥)
pretty sure that ranged arcanium weapons were planned since before early access even released, because I remember choosing lightning conjurer because I thought it’d be really cool to fire lightning beams out of an arcanium bow.
And arcanium bows are literally the only example given in the arcanium weapon card on the trello https://trello.com/c/dDX8hEmm/138-xl-arcanium-weapons
Hello, guys! I’m totally a patron member, trust, I just haven’t told ya’ll up until now! Here’s what’s coming:
- Arcanium weapons will have this cool system call Synergies! Where they can deal more damage or have other cool effects if the target has certain status effects on them! I mean, sure Conjurers literally can’t use them, but hey! It’s cool if you have a party!
- Arcanium weapons also adjust their stats depending on your magic! So small, fast magics get even smaller and faster! And big ones get really big!
- Oh! And I know many of you were concerned about balancing! Don’t worry, you can’t use Weapon Greases with them!
- The Balance Team will be testing them and ensuring they are properly balanced for PVP when- oh, wait, shoot, they just got stomped by a tester using one because said tester was just better than them. Oh well, looks like Arcanium Weapons are getting a nerf! Gotta make sure everything’s balanced, right?
B-B-But sire! These balances thy speakth of has BUTCHERED every non-mage build!
reminder that arcane weapons are likely obtainable on level 100
so i guess the req will be 50 magic 50 weapons to master them???
ye savant is being feeding again
I’ve just received news from my source in AO’s development.
Arcanium weapons will be made of arcanium.
Additionally, and this may shock most of you, they will be affected by magic.
Oh, is that so? Right, mages get twice as big damage bonus from synergies. This of course means that a synergized attack dealing 1.05x it’s usual damage now deals 2.1x its usual damage. Problem solved!
Well, if we have a level 100 sword with whirlwind, then it’ll require 200 weapons to use.
If we think of it as a strength weapon but magic(requires 60% of stats put in both) then it’ll require you to use 120 magic & weapons, and that would be just for a basic skill like whirlwind.
Yes, usable by savants, but it wouldn’t let savants have both strength & arcanium weapons.
You didn’t factor in a savant creating an arcanium strength weapon since arcanium smithing suppose to be a thing