Ares Blessed Spirit Weapon (War God's Armament)

Ares Blessed Spirit Weapon (War God's Armament)
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Weapon Name: War God’s Armament
Rarity: Exotic (maybe Legendary)
Weapon Type: Spirit Weapon
Blessed by: Ares
Description: The Spirit Weapon blessed by the God of War, manifests different weapons types to unleash havoc on your enemies. Through war and conquest, may you learn to utilize this weapon to it’s full potential.
Appearance: A wrist gauntlet with snake engravings on it. Summons spirit energy based weapons.

  • Spear has dog engravings
  • Sword has vulture engravings
  • Wrist Blade just has the blade appear, and it emerges from the gauntlet
  • Colossal Greatsword has boar engravings

Weapon Skill:
Q: Weapon Swap - Alternate between 3 different modes: Spear/Sword/Wrist Blade
Note → Weapon Stats shown are: Damage/Size/Speed

  1. Spear: 1.1/1.2/0.75
  2. Sword: 1.05/1.05/1.0
  3. Wrist Blade: 1.15/0.8/1.3

E: [Varies on Weapon Mode]

  1. Mad Dog’s Rush (Spear): A grab attack where you teleport a short distance. Upon hitting a target, you’ll rapidly stab and impale, inflicting multiple stacks of bleed before ending it with a colossal cleave.

  2. Vulture’s Feast (Sword): Performs a powerful cleaving slash, and if this lands it’ll trigger several subsequent slashes that deal good damage. In other words, this is very similar to Selino, with the requirement that the rest of the attack happens only upon hitting the initial hit.

  3. Envenomation (Wrist Blade): A small hitbox piercing stab (it’s a TP dash) that interrupts and dazes (prevents afflicted from attacking) for 3 seconds. Applies a “Fell Poison” Status for 10 seconds that deals 0.5x damage dealt total.
    Fell Poison synergizes with the same things Poison does. Poison (imbue included) + Fell Poison Dual Synergize to form “Toxic Fell Poison” which does 1.25x of damage dealt in 15 seconds.

R: [Varies on Weapon Mode]

  1. God of War’s Piercing Strike (Spear): The user enters a charging state where they ready a thrusting attack similar to Sparrow Thrust. The difference is that the AOE starts large, but over time the hit-box lengthens but the attack becomes more concentrated as it’s charged. Resulting in the final strike having massively boosted clash rates and range, but massively reduced AOE.

  2. Flashing Slashes (Sword): Unleashes a flying slash before vanishing, and entering a vanishing state. The user becomes invisible, and can move in any direction (except through solid objects like walls) for the next 0.33 seconds before unleashing another flying slash. This repeats one more time for a total of 3 slashes. Imagine it like that one move Maliketh does in Elden Ring where they jump around and launch crescent-like slashes at you.

  3. Snake Strike (Wrist Blade): A counter that upon being hit by an attack will teleport the user to the attacker, and upon doing so will inflict a piercing stab. Landing this will refresh Envenomation’s status (Fell Poison and its variant), but it won’t inflict it. If the enemy is out of range, will teleport dash outside of the AOE/range of the attack.

F: God of War’s Rending Slash: Creates a Colossal Greatsword decorated with boar engravings before unleashing a powerful cleaving slash that decimates everything within a crescent AOE in front of the user.

C: Declaration of the God of War: Summons a flag and when the user raises it into the sky; creates a large AOE around the user that provides a universal buff to allies and the user whilst debuffing enemies.
Buff: +5% Power, +7.5% Size/Atk Speed, +10% Agility Boost
Debuff: -5% Power, 10% Agility Reduction
Duration: 30 seconds
CD: 90 seconds
Note: Universal buff means this applies to not just Spirit Weapons, meaning for magics/FS this stacks with Aura/Focus.

Edit Changes:
Clarified E [Sword] → Comparison to Selino
Clarified R [Sword] → Comparison to Maliketh jumping sword slashes
Added spaces for E and R lists for easier reading

If anything needs clarifying ask about it.

1 Like

fire idea but i’m pretty sure spirit weapons are only going to have 2 exclusive rites each so

Thought it was 3, but I feel like exotic/legendary should get a little extra. I don’t see why not since they aren’t going to be plentiful to begin with, so an extra unique rite or two should be fine (in theory).

Although to be fair what this is asking for is basically 8 unique attacks (excluding the Q which is just a weapon cycle skill).

suggestions inside of suggestions is crazy

Fr

Actually I just realized I should add a few reference points

I like this idea of a spirit weapond that allows you to manifest weaponds via powers, it kinda like unicron’s abilities from transformers prime movie.
And it was also placed at right rarity as something this versitale and good should be indeed very rare.

what spirit color is it (EP is light blue)

Probably either crimson (or whatever color blood is). That’d be the most fitting in my opinion, but personally I’d prefer for it to be closer to Bloodflame from Elden RIng in terms of appearance since that’d probably look fairly cool in AO.
Can’t find high quality images of it in-game online so I’ll just post this for now:
image

Mad Dog’s Rush

image

I was kinda expecting this

Make fixers glove skin

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