Atk size formula change


“68% > 80%”

Wait until vetex vetoes the shit out of it

1 Like

at this point the balance team should just get vetex to add a special pvp tag and when you have it, your power and substats are halved and your defense is multiplied by 0.2x
then you can easily separate pve and pvp balancing

15 Likes

image
Quite funny how this change positively effects meta’s main build

That’d be more appreciated as opposed to non-pvp players being forced to take several nerfs to the face

Cool Brain GIF - Cool Brain Blood Vessel GIFs

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They should give me tester so I can buff my build :+1:

they should give me tester so i can do needed buffs/nerfs

100% Vetex just nerfs size by 25%

Only problem: How about the NPCs? They ALL use these stats as well besides maybe bosses.

Npcs once again remain a bigger threat than bosses

i fought a npc that only used flying slash and m1, mtf dealt more dmg than kai

NPCs dont have equipment to them iirc, they just have base stats which pretty much means higher level atlanteans have pure stats

Overall this change is goofy, buffing aoe instead of nerfing LMAO

bteam after nerfing some weapons AoE but buffing the AoE on everything else: nerf atk speed

I assure you we need to nerf attack speed again, ignore the island-sized attacks that mages and conjurers keep pumping out


…it nerfs meta’s main build
current size with current formula is 2.34x, proposed formula size would be 2.12x

the + 50% is to represent how much an effect the attack size stat would have i believe

ah yes a roughly 10% size nerf on the extreme end of size :moyai:
change looks like a fancy way of doing jack shit and meta just wants ppl to stop complaining about aoe

also wouldn’t (baseSize * 3) / (baseSize * 4) and (imbueSize *3) / (imbueSize * 4) literally just simplify to 9/16
nvm i read the error at the bottom reading mistake on my part

2 Likes

any nerf on the extreme end is a nerf all the same

Ong balance team should increase sand’s impact to 4x and its speed to 3x