Very important, I wanna see and know everyone’s thoughts on it thus far.
As time goes on, if anyone figures out a way to actually get good damage out of Colossal Cleave, then that’d be great. Worst case scenario, Colossal Cleave is as mid as I think it is and is only good in specific scenarios.
Me, personally, I find it rather inconsistent to hit any more than 2-3 times in most scenarios. This results in it being, to be honest, the worst option I have available to me as a Warlord. I’d rather go Attack Size than care about the speed if it’s going to hit for such mid damage anyways. I’m going to do some rough builds testing Attack Speed to see if that helps it tick more hits. It’s kinda hard to test if it works best against aerial targets whilst using NPCs though.
Gonna use any insight to cook up any potential changes for the skill. Seems kinda strange that it wouldn’t have more “carrying” effect when it’s supposed to deal damage over a period of time (not DoT, but via multiple hits).
When I fought @OnionCream they caught my backdash with a colossal cleave and it hit for 4 ticks, each dealt 82. Had it been a bit bigger the final explosion might even catch me for another 100+ with a chance of the ability bugging out and hit for an ADDITIONAL 100+ (that also happened in the same session).
i think you want a slow-moving projectile moreso than a fast one, even if it sacrifices more ticks for several reasons
the final hit (the explosion when the slash dissipates) does the most damage of all the pulses, meaning that if your slash hardly moves from it’s point of release, all damage will be applied there (think like a slowly moving tempest with more hits but less AoE)
building Attack Size would mean more reliability in hitting said pulses. also, Dense removes Attack Speed further (see point one)
imagine this paired with a magic/fighting style that not only has attack size but also slow/neutral speed affinity and/or synergizes with bleed
(Magma, Water/Sailor Fist (my personal idea), Ice, etc.)
also, like Onion mentioned, retreating opponents is a good use (not one i thought of but still works), which would probably be a case where you’d build Attack Speed instead.
plus, also like Onion said, IT LOOKS SICK AS HELL.
IF YOU MAIN COLOSSAL GREATSWORD YOU ARE MY BEST FRIEND STARTING TODAY. RISE UP CG MAINS!
i use ardent on my colossal greatsword bc i find the projectile speed to be so slow it’s far too easy to react to otherwise (it’s still kinda slow with ardent)
my idea (idk how well this’d work because i can’t test it since i don’t have 100 Weapon yet) was you use Rush’s Sledgehammer and then slash downwards instead of the typical Smash follow up.
this’d work really well i feel with stun builds (still calling them that even though they don’t stun, you get the point) since they’d have a harder time running from it and would get hit by more pulses.
i’m gonna have so much fun with this. all i need is knocking fist. PLEASE VETEX ADD KNOCKING FIST
only other use i can think of for a slow cleave build would be defensively (putting a barrier between you and your opponent)
would be pretty good for thermo users for sure, but meh against mages and whatnot. since it stays in one place and i imagine has decent clash rates you can use it as a damaging blockade sort of like tempest but without the endlag + you can move during it
but that use is a super niche idea so i’m not sure. i’m still probably building it with size regardless because that seems funnest.
alright then chat time to retire. i hope cleave gets a slight buff somehow. all it needs is a way to better proc the actual hits. right now it’s just pretty thin pulsar
yeah it’s mostly niche if you somehow observation haki and see your opponent backdash in advance
outside of that, maybeee it can be used defensively but i’m not sure how well that’d work, especially with how thin it is it can just be sidestepped.
really it’s just like a spear being thrown. just step out of the way and you’re fine.
i’ve seen that when fighting Evander. it could be just because he usually charges his up but i always found it relatively easy to dodge, even if it visually appears kinda forboding
Not even mediocre, it does like 80 damage per tick with my build, and I do 240 with Tempest. Mountain wind I think can do (or up to) 121 damage each hit, for a total of 363 damage. This is against NPCs, to be fair, but still.
Something like, 42 I think and 76 AP. I don’t think it really matters, since Colossal Cleave has reduced scaling with anything related to power, I think AP could honestly be better for at least NPCs.