Automatic kicking feature

Automatic kicking feature https://forum.arcaneodyssey.dev/uploads/default/original/3X/d/e/deb471e23104eb66a62eeee44b83232251088073.png
effort 5.0 1 quality 5.0 1 reasonability 3.0 2

Proposal

Clan leaders should be able to set certain conditions under which members will be automatically kicked

Details

There’s 3 sliders I can think of that a clan leader should have access to (but more can be suggested): an infamy slider, an infamy per day slider, and a galleons per day slider. The infamy slider would let you set an infamy contribution below which any member gets kicked, and it would range from -2000 to 0. The infamy per day slider would let you set a minimum acceptable ratio between infamy contribution and days in the clan, and the galleons per day slider would work similarly, but for galleons. Both those sliders would range from a certain negative number per day to some high number per day. Any of the sliders can be used even after the clan has already been formed, but it will warn you and ask you again if you try to set the requirements high enough that an existing member will be kicked if you go ahead with it

Reason to add

For the infamy slider:
I was inspired to make this suggestion when I saw this picture
image
Sabotage is a real problem, and it’s even worse because of the current limitations on kicking, but even if not for that, clan leaders have lives and can’t always be immediately ready to ban anybody who tries to sabotage the clan’s infamy or transfer infamy from the clan to another clan

For the infamy and galleons per day sliders:
These are just QoL. Some clans already have this, except the leader has to do it manually, and there are probably other clans that would do it if the current kicking limitations wouldn’t make it difficult to enforce. I know a ton of people are gonna hate this idea, but it should be an option. Leaderboard clans have been getting bigger since clans got added, and it’s only a matter of time until all of them start needing to become exclusive in some way, even if only some have as of yet. The requirements don’t have to be set high to make everyone sweaty, they could just be set low to remove inactive people

Q and A:

  • What if clan members go on vacation and then they get kicked by the the infamy per day requirement?
    A: The infamy per day is the ratio of total infamy contribution to the number of days they’ve been in the clan. If they get an infamy contribution well above the requirements, then a few days won’t matter
  • What if I’m a clan leader and I don’t want to use the infamy or galleons per day sliders?
    A: You can leave them on the lowest possible setting (which would be a certain negative number per day)

Leave feedback, but read the whole thing first

3 Likes

By galleons per day, how would this work if the clan bank is full?

1 Like

I didn’t think about that tbh. Maybe it could only count days when the clan bank was not full

jesus christ no


i dont want that kind of mentality

5 Likes

it should be better just being able to kick members in any server

1 Like

Same reason as this^

Yeah, agreed with that.

unfortunately that was removed because it was part of the cause of leaders randomly being kicked in WoM

The ratio requirements don’t force you to always be available. If you set them low, they could easily be achievable, and not kick anybody who actually plays the game. For example, if the ratio was 25 infamy per day, and all you did was play for 30 mins on saturday every week, but you held harvest island the whole time, you would have a ratio of over 34 infamy per day, easily passing the requirement. No clan is forced to become sweaty. They can make the requirements whatever they consider reasonable (within the range of the slider, which is negative on one end)

yeah ik i saw someone say something like that before. hope they fix it net update tho bc its very bad ngl

1 Like

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