Awakenings: More Effective and Viable Features

Awakenings: More Effective and Viable Features
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Awakenings are a great concept, but they can feel a bit underwhelming. Most just give a stat boost or a simple mechanic without really changing how you play or making your build feel more distinct.

Adding a few new features tied to each class could help awakenings feel more specialized and meaningful. Nothing too complex, just small, focused passives that reinforce each class’s identity and make the awakening feel like a real progression, especially for builds that don’t gain much from the current system.

Mage

Since Vetex confirmed that Mages will eventually use arcanium weapons, it makes sense to limit them to just one weapon slot after awakening. Letting Mages equip multiple arcanium weapons, despite being less efficient with them than Conjurers, steps into Conjurer territory, which should stay more specialized. Mages should be limited to wands, staffs, tomes, and orbs that serve as a controlled and focused magic weapon, similar to how wands work in Harry Potter. This keeps their identity clear while still giving them access to future arcanium content.

Warrior

Along with the extra stat point boosts and new visual effects that come with the awakening, Warriors should also gain access to a fourth weapon slot. This addition would open up so much more convenience and versatility, as well as putting it on equal footing with other pure builds getting one more slot for their specialization. Having an extra slot encourages versatile playstyles and strategic choices, letting Warriors adapt to different situations without feeling limited by their loadout.

Oracle

                            ---**Life Steal**---

How it works:
Along with an AOE stat boost, oracles unlock a passive called Spirit Leech after awakening. It works exactly like a D.O.T, except 10-20% of the damage dealt by spirit weapons is returned as health if.
If you land a critical on the third hit, life steals healing percentage doubles.

Cons:
If you are hit while healing, the healing immediately stops.
Life steal only activates every 3 spirit hits.

Why this works:
Well in the lore spirit is directly tied to your soul, so it makes sense there would be a passive ability to manipulate the soul and use that to rejuvenate your own, for gameplay reasons it makes oracle way more viable and effective of a class instead of a direct copy of mage but slightly tweaked.

Names:

Now, because savant and paladin are unique names, and not just “stat build’s (insert trait)”. I think this should be the case for every build.

EX:
(Most of these are taken from Dukeshade and Echo)
Mage —> Duality/Greater Knowledge
Warrior —> Weapon Expertise
Berserker —> Advanced Fervor
Oracle —> Binder of Souls
Conjurer —> Tools of Infusion
Warlock —> Magic of Self
Warlord —> Unbreaking Will
Knight —> Order within Oath
Juggernaught —> Will of Humanity

Mage only being able to hold one weapon makes a bit of sense but for now i dont really see a purpose in that right now, this seems like a decision for the future.

Warriors getting a fourth slot would be nice, it could possibly just replace the current awakening as (psure said in the qna) the second awakening would be some sort of weapon enhancing crafting thing.

I can’t make a comment on the oracle change someone else probably will

And it is, vetex already came up with replacement names for every build

…Mages only get a cosmetic buff from Arcanium… you’ve just ruined their drip potential (Like using a set of “elemental wands”. In a more serious depiction: they can only use their spell casting functionality- for none of the benefits, ie just for the vanity of it, which is a nice touch).

-other than that minor inconvenience, It feels a bit unfair to not keep Warrior/Oracle similar in terms of their class buffs on first awakening; like how mage/berserker get the same things. If warrior also got a set of weapon based features then it’d work…

tbf, giving oracle 4 spirit weapon slots doesn’t work because we’ve only got 5 Spirit weapons right now (even funnier when you realize theres only 12 default rites). Most people don’t like the idea of 4 Tool slots (since every main-class is supposed to end up with 3 tools in the end), including Vetex, I think it works a little better given all the Weapon Stacking & Dual wielding.

and what are they? unique names or “(certain classes) (insert trait)”

I forgot what they were exactly but I know savant is prodigy of all now

so if you didn’t know, this meant that every class should have a unique name instead of being “stat builds trait” which I am yet to learn about their new class names.

it was stated when the class names were removed, and that it was just based on the awakening name; we don’t know what those are, but I believe we seen “Conjurers”, and it’s not anything close to “Prodigy of All” or “Power of the Gods”.

and what was conjurer’s?

I really hope vetex adds the wands/magical orbs for exclusive weapons with mage rather than letting them use arcanium weapons so that they feel more magical
wands could increase speed but decrease damage (ardent) since youre casting them from a smaller weapon so the magic would move faster but have less power
orbs could increase size but decrease speed (dense) since its round, just makes sense
scepters/staffs could increase damage but decrease speed because its like a wand but bigger so it wouldn’t be fast but it’d pack more of a punch

i like the idea of channeling magic through other items too like lanterns, scrolls, spellbooks, cards, fans, etc

mages could lose their “warrior” weapon slots but instead have them replaced with “magic weapon” slots where you can only use a magical weapon

conjurers could have warrior and magic weapon slots and arcanium weapons should only be able to get used by conjurers (like strength weapons)

oracle should have exclusively spirit weapon slots where they can only use spirit weapons

and any other hybrid could have a mix of the two (or in the case of knights, spirit and weapon slots since they are going to be separate apparently)

should have added more awakenings here since most of them are straight up boring as fuck

i remember doing weapons awakening and people seemed to like it so uhhh i may make a similar suggestion here idk

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