Balance patch discussions

Called there would be a little bit of balancing today.

We’re getting the Promethean Fire Curse with this one!

sadly, its probably going to be like the rush move where if you’re out of combat you only go like 2 centimeters.

second fix is nerf to light conj, no more inferno
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Holy shit imagine this with wind boxing

I can no longer trap people in a tunnel

Its where flying white eyes came from

A new technique to get up the step stones!

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i dont run light conj?

greeeek

He was probably thinking of Danny

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Now he needs to fix the hints and descriptions still saying that the free stat reset is only available till lv 80… when I’m pretty sure he removed the cap for that

Spiraling Fury/crash + grab + dash + dash and you can airstall your way across to the other side of palo town (as long as there’s a enemy on the other side)

(Actually with max agility, I wonder how much airstalling distance you can cover. Since you can already jump from spire to spire with it in redwake)


Still seething about this

it was made before dodge reflexes were talked about but this was to balance them out

imo they should’ve put out the change after reflexes were explained, which would have avoided the outrage, because seeing it after dodge reflexes it’s more reasonable. Runners woulda been unstoppable with max agility builds

finally I can use claws again!

Atlantean mace? Who even uses maces?

So now no grabs can be used to get upper for bigger Devastate hitbox, sad

me ( for like 2 days ) on my knight file ( that i havent touched since the potion update )