Balance patch discussions

Ooh beam buff

LESS SNARE ENDLAG
FINALLY I WONT GET COMBOED FOR MISSING IT
Thanks vetèx.

happy for ya man

By “you still gain 75% less when over 1mil” I assume that means that you do not in fact gain 75% less and actually gain 87.5% less like you do currently

I have absolutely 0 clue what any of this means but it’s probably making people mad so
Vetex keep doing what you’re doing!

It seems my maxed defense main is gonna be highly nerfed. Ayo vetex can you give me spirit weapons, why nerfing the one who is weak already?

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You said it like: (vitality mains get lowered as damage, won’t get their entire build’ damage source, and these builds are just pure builds but worse. Oh, and) they get unique dodge reflex

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yeah. I was hoping to run a high hp iron-leg juggernaut but with all these defense nerfs I feel like that won’t work as well as I want it to.

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I have bad comprehension, but it seems everything is more balanced out? :thinking:

I think so? Gonna be honest, my comprehension isn’t too great either.

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At least we still have knockback un-nerfed.

are you tryna tell me strength hybrids can’t use mode anymore…

no. strength hybrids still get mode, just strength hybrids get airstep first

Focus requirement swapped: 150 → 180 (-30 = 150)

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Why did Warrior awakening get nerfed, it’s almost negligible now

vetex doesn’t like warrior and knight.

but we don’t be able to use it until level cap is increased?

bro forgot about third weapon skills

they are switched around but the requirement is 30 points less so rather than 180 its 150 still but airstep is now 120.

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oh that’s great, W balance team