I like that the patch had lots of good fixes; many under-appreciated skills got changes and fixes. Grabs, for one, are more than glorified mobility tools and work as proper attacks now. Seismic Slash, though I haven’t tested, it hopefully also is worthwhile to use as it’s a very cool attack.
Sadly uppercut still has issues with the knock back hits leading into each other towards the final hit, at least on higher attack speed builds.