vetex and his development team have demonstrated us the fact they dont know one inch of basic economy, fleets are literally money (and rare item) printing machines, and guess what happens? hyperinflation, and we’ve had many irl examples of it, Zimbabwe 79.6%, Venezuela 130,000%, Weimar Germany 29,5000%, Hungary (1946) 41.9T%
and adding a 25% tax on trade is like applying a band aid on a missing limb
to fix this, the fleet system should be completely REMOVED
Player economy is such a non-issue that it should never be used as a reason for a change, but my main gripe with Fleets is that they’re an idle-esque mechanic in an adventure-exploration game and they feel out of place. They seem too difficult for casuals to make use of, so it caters to the minority of no-lifers who grind their lives away. I think Fleets will just end up draining dev time and resources that could be spent on better things.
i mean it feels pretty goddamn nice to not pray to every god out there i can roll ok enchants at an enchanter or be able to powerlevel my gear to my current level
And like, getting your fleet to trading 4 will take you 405k iirc, which is much more expensive than buying 5 powerfuls, so if you’re not aiming to farm them on an industrial scale, don’t go for fleets
i cant understand why fleets were even added in the first place. whos idea is it as a dev to turn your adventure fighting RPG game into a boring afk idle game? new premium payout method?
nobody knew fleets would be like this, i thought itd be a casual feature that got you some food ingredients once in a while and thats it, and least thats how i saw some people describe it