i’ve been getting into pivot animator recently because i wanted to try animating stick figure fights and i’m quite literally not apart of any communities aside from this one so i just figured i’d post it here
some of them are gonna be pretty shit though since i’ve obviously just started
I love how smooth the animation is, though i’d recommend giving the actions some anticipation so it’s easier to follow them like the example below
not sure if i did it right
you got the anticipation part right but you can also try emphazising the moment before and during the uppercut (forgive me for the shitty example i made it in like 1 minute lol)
You have more potential than me with Sticknodes already
how would i make them use abilities like fireballs and shit does anybody know
no idea whether this is what you meant or not
much better, all you really need to do now is make the punching arm bend and wind back a bit more
shitty knee to the face i farted out with zero application of what you just taught me
genuinely thank you even i can tell this looks better
gonna practice some more punches and kicks and stuff and try to make a more lengthy fight sequence, maybe 20 or so hits, so i might not upload for a bit
That reminds me i should probably get back into animation
looked up a tutorial on running and oh my god is this not orgasmic
working on my first projectile thing
probably one of the harder things i’ve done, but it was pretty fun