balancecord cares about it because it’ll be free warding and lets them unload sealed chests
forums doesn’t care about it because it would make zero sense with the location
balancecord cares about it because it’ll be free warding and lets them unload sealed chests
forums doesn’t care about it because it would make zero sense with the location
yknow, it does seem at least a bit unbalanced considering the details.
Bartering for tier 2 enchants and having ship repairs is a bit op (esp. since losing ship hp is a pretty big threat.
TL;DR: Instead of a lighthouse, it should be a golden oak tree (or any tall tree variety). The NPC shouldn’t be opening sealed chest or selling enchantment scrolls, but a one-time repair job in exchange for food and stuff.
Regarding everyone’s criticism, I think instead of a lighthouse it could be a golden tree. We know that gold stuff can cure insanity (like the golden petals that have survived in the dark sea) so that’s one way to make it fit within the lore physics. However I do agree that having a shipmaster to sell dark sealed chest and tier II enchantment scrolls is way too OP. I think the NPC should give the player a one-time repair job in exchange for food and stuff like that, since it would definitely be hard for them to grow or catch their own food lest they risk mutations.
The lighthouse pointing to the War Seas is a good idea, but it wouldn’t make sense for a NPC to stay in the Dark Sea.
…wym?
I really don’t get why people are saying “It DoEsN’t MaKe sEnSe WiTh ThE lOrE!1!” when you could easily just make it so a powerful wizard or researcher has made a base to study the dark sea better by being in the actual environment itself.
It’s not crazy either as we’ve seen several people already express interest in the dark sea and wanting to learn more from it or collect resources only found in it, most notably Enizor or Ambanes.
They can be however powerful you want, but there is lightning that can burn through wood, there are giant waves that can break down rocks, there are tornadoes that can destroy both, and there is the toxic rain that literally turns living beings into mutants
One thing is going in to collect resources, you come to an island, pick up the plants and rocks and whatever else you’re interested in, you get out
Staying in is a disaster waiting to happen, and you can study the stuff well enough by sailing through multiple times
Who is Ambanes? is he from world of magic Or am I just missing something in AO?
Wait is he the guy on sailors lodge who wants to go to the epicenter?
literally none of this is a problem if you would know what to expect when entering the dark sea.
lightning? ever seen the top of a skyscraper?
giant waves? simply build a base in the lower ranges where the waves are manageable. make wavebreakers/tetrapods if needed.
Toxic rain? Enizor was fine, and water poisoning only appears in range 1+ (not like it’s that hard to deal with either since most buildings could easily hold soap for the residents inside.)
The weather is wild. Wave breakers may work for a while, but they ought to break down at once. You may have enough resources for a while, but after that you will have to go elsewhere, and if you leave the island the nature of the Dark sea guarantees you won’t find it again.
Toxic rain doesn’t necessarily just mutate the bodies. Enizor was fine, but he was also there for a short bit of time. Any longer stay means you’re more prone, and whilst soap can hold it off for a bit, it has to run out sooner or later.
There is also the magic hail, giant magic projectiles raining down from the sky. They will come repeatedly, fire, lightning, you name it, and will do more damage than the rain. You’ll have to constantly repair it, meaning you’ll again lose resources.
Lightning may be attracted to the metal atop the building, but thunder strikes nearly constantly in the dark sea, and always causes a metal deformation. With the other factors, the metal will deform overtime, possibly snapping.
The fact that toxic rain and atlantean ships appear only in range 1+ is likely mostly due to gameplay. You may be safe in range 0 because you’re not there for long, or because the rainfall isn’t as intense. Atlantean ships may also be rarer, but that doesn’t mean there are none. They may come to range 0 much rarely, so that we can’t see them, but staying in the dark sea for a long amount of time increases the odds of the encounter.
You also haven’t provided a point for tornadoes, which can’t at all go unaccounted for. A single tornado could easily be all it takes to tear down any kind of cover. It would probably bring down a compact lighthouse with little problem, meaning that temporary bases made to be abandoned stand no chance.
Resources are the main problem. You can’t expect anyone to be coming in with a trading ship, much less to find you in the mayhem, and there is no chance you can return the moment you lose sight of the island.
I am not reading allat bro
This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.