Finally done with genderbent Neviro :I
Progress pictures:
Rigging and materials
Posing and lighting
Final result and editting
I’ll make a character sheet and post eventually~
Progress pictures:
Rigging and materials
Posing and lighting
I’ll make a character sheet and post eventually~
tbh i like stage 3/4 more than the final result
“TAKE THIS!!!”
-10 damage.
its the effort that counts
the warden in question:
So I saw it was lettuce’s birthday today, so I just had to make something for em! This is the behind the scenes look at how it was done.
Character model and retexturing
Thank you for all the fights and times we’ve played arcane odyssey together!
Only tip about Corrina is that her eyes are green.
Other than that looks awesome.
Also, what’s on her head?
Wait, that’s iceberg lettuce.
aa I thought it was blue, thanks for letting me know!
I’d be too nervous to fight lol
she looks like she’s gonna kidnap me
You should read my most recent story I posted (their jaws)
Maybe that’ll give you an answer?
I swear I’m not trying to advertise for myself There is actually something relevant that happens there
lettuce X typo universe crossover when
Been busy work on some game dev, currently working on a HUD for one of my friend’s game.
Scripting is hard ;-;
I’ve only modeled rooms for a game in a class so I can’t fathom how hard scripting would be
I tried using blender too, but that didn’t work out really.
Finished the remainder of the scripting portion, this has taken me a week so it’s not exactly the fastest but atleast it works!
First Iteration, established bare bones for the HUD
Second Iteration, Finalized Layout
First Image Assets Imported, Movement tested with animating UDIM2
Animations completed, outer color scheme changed
Final Iteration, fully scripted with updated bar color and new tiered level colors
How it started:
How it’s going:
i can script quite well i guess… i have no idea what i specialize in for scripting…
I’m definitely more of a front end scripter myself, I hate having to deal with data stores and such
If anything, I feel like it’s a talent to be able to do a bit of everything. You’re able to better understand how a project needs to go while working with other people.
i have no idea if i would prefer front end or back end
A good way to see which you prefer is to ask yourself;
“Do I like making the parts of the game that people see? Or do I like making the inner workings that players feel when they play?”
If you prefer making items that the players usually see, You’d most likely have fun with front end programming, this can be stuff like programming how VFX plays, handling the UI & UX workflow, or Animations
If you prefer making things that the players can feel, You’d probably have fun with back-end programming, like creating the Hitbox system for a fighting game, handling datastores for how data is saved, and telling the game when to use VFX, UI, or Animations