Bio's Development Log

Finally done with genderbent Neviro :I

Progress pictures:
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Rigging and materials

image
Posing and lighting


Final result and editting


I’ll make a character sheet and post eventually~

3 Likes

tbh i like stage 3/4 more than the final result

“TAKE THIS!!!”

-10 damage.

its the effort that counts

the warden in question:
hmmm : r/hmmm

So I saw it was lettuce’s birthday today, so I just had to make something for em! This is the behind the scenes look at how it was done.


Character model and retexturing

Reference poses
Posing and extra objects


Thank you for all the fights and times we’ve played arcane odyssey together!

1 Like

Only tip about Corrina is that her eyes are green.

Other than that looks awesome.

Also, what’s on her head?
Wait, that’s iceberg lettuce.

aa I thought it was blue, thanks for letting me know!
Screenshot_163

I changed her a lil’ bit



I bet you’ve seen though

1 Like

I’d be too nervous to fight lol :cold_sweat:

she looks like she’s gonna kidnap me

You should read my most recent story I posted (their jaws)

Maybe that’ll give you an answer?

I swear I’m not trying to advertise for myself There is actually something relevant that happens there

lettuce X typo universe crossover when

Been busy work on some game dev, currently working on a HUD for one of my friend’s game.


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Scripting is hard ;-;

1 Like

I’ve only modeled rooms for a game in a class so I can’t fathom how hard scripting would be

I tried using blender too, but that didn’t work out really.

Finished the remainder of the scripting portion, this has taken me a week so it’s not exactly the fastest but atleast it works!

Progress Milestones

First Iteration, established bare bones for the HUD

Second Iteration, Finalized Layout

First Image Assets Imported, Movement tested with animating UDIM2

Animations completed, outer color scheme changed

Final Iteration, fully scripted with updated bar color and new tiered level colors

How it started:

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How it’s going:
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i can script quite well i guess… i have no idea what i specialize in for scripting…

I’m definitely more of a front end scripter myself, I hate having to deal with data stores and such :melting_face:

If anything, I feel like it’s a talent to be able to do a bit of everything. You’re able to better understand how a project needs to go while working with other people.

i have no idea if i would prefer front end or back end

A good way to see which you prefer is to ask yourself;

“Do I like making the parts of the game that people see? Or do I like making the inner workings that players feel when they play?”

If you prefer making items that the players usually see, You’d most likely have fun with front end programming, this can be stuff like programming how VFX plays, handling the UI & UX workflow, or Animations

If you prefer making things that the players can feel, You’d probably have fun with back-end programming, like creating the Hitbox system for a fighting game, handling datastores for how data is saved, and telling the game when to use VFX, UI, or Animations