You should read my most recent story I posted (their jaws)
Maybe that’ll give you an answer?
I swear I’m not trying to advertise for myself There is actually something relevant that happens there
You should read my most recent story I posted (their jaws)
Maybe that’ll give you an answer?
I swear I’m not trying to advertise for myself There is actually something relevant that happens there
lettuce X typo universe crossover when
Been busy work on some game dev, currently working on a HUD for one of my friend’s game.
Scripting is hard ;-;
I’ve only modeled rooms for a game in a class so I can’t fathom how hard scripting would be
I tried using blender too, but that didn’t work out really.
Finished the remainder of the scripting portion, this has taken me a week so it’s not exactly the fastest but atleast it works!
First Iteration, established bare bones for the HUD
Second Iteration, Finalized Layout
First Image Assets Imported, Movement tested with animating UDIM2
Animations completed, outer color scheme changed
Final Iteration, fully scripted with updated bar color and new tiered level colors
How it started:
How it’s going:
i can script quite well i guess… i have no idea what i specialize in for scripting…
I’m definitely more of a front end scripter myself, I hate having to deal with data stores and such
If anything, I feel like it’s a talent to be able to do a bit of everything. You’re able to better understand how a project needs to go while working with other people.
i have no idea if i would prefer front end or back end
A good way to see which you prefer is to ask yourself;
“Do I like making the parts of the game that people see? Or do I like making the inner workings that players feel when they play?”
If you prefer making items that the players usually see, You’d most likely have fun with front end programming, this can be stuff like programming how VFX plays, handling the UI & UX workflow, or Animations
If you prefer making things that the players can feel, You’d probably have fun with back-end programming, like creating the Hitbox system for a fighting game, handling datastores for how data is saved, and telling the game when to use VFX, UI, or Animations
from this post i feel like i’m more on backend
i like creating magic attacks or something (every part, such as hitbox, speed, size, status effects when hit)
also i suck at vfx and i hate coding UI (unorganized mess)
i also don’t know what i like to make the best (magic attacks? ui? house parts?)
Not enough people know about frost metal so I made my own interpretation of it
Need some thoughts on the color scheme of the magic though, I’m not sure if the blue-ish purple fits or not.
Finally revamped the backend code for my dialogue system
now I can add more options for proximity prompts
I’m not sure I like Akos without the correct colours, the Prince does not have the drip in that image
Yeah those are the untextured versions before I pose and retexture them
hey that’s me!
Sneak peak at the inclusion in my main game:
Woohoo, it works!