idk lol but i think the acumen can morph into any melee weapon
Well if we’re counting FC2 then it can becoming basically anything (was used as a bow)
Or maybe that was the avolition, I forgot
the reason i scrapped bow and gun base type is because idk if the acumen can create ammo. actually that shouldn’t be a problem since in magic power simulator, you can already create materialized flying magic slashes.
oh that’s pleasant
Yeah Acumen can go into any weapon in Forum Lore, but dubious sort of defaulted it as an axe. Pretty sure Sanek did use it as a bow though (?)
Avolition is a trident that can’t change forms but it can explode
Legally distinct mimicry so cool
where is the ammo from? or is that not a problem?
Holy moly why does acumen have like 12 different forms
the number of base types in magic power simulator
maybe for earlier releases i could use placeholder models?
Yeah that’s probably the best option for now …
Gameplay come first anyways :P~
[0505-0511]
- Built out more of the map
- Added base classes / template for Judge, Taepong, and Senbon
- Added an appearance system that changes your hair, face, and clothing
- Eyes now have an aura around them that glows when you equip your ARMS
Hmmm, kinda burned out of working on the project this week. I might take a break and go do a side project while I get some ideas for what to do. Expect the next update log to be a bit shorter since I’ll probably rest for a bit T-T
@Celeste Thanks for dropping a like almost immediately every time I post an update here
It’s always reassuring to see people check in every week even when the project is in it’s earlier stages.
(Also hi flora, maple, bluemin, and randomness when they see this)
You’re welcome.
wsg
Woah unconventional eyes
Also hi
No update this weekend, I will be out fishing .3.
hi bio
this has been an arms dealer
ARMS Dealer Hype
[0512 - 0525]
- Floor / Layer 1 of the map’s base is done
- Added customization UI
- Added hurt flash (Players flash red when hit by a damaging move)
- Added NPC that allows you to change customization settings
- Animation changes for Kogetsu, Dashing, Senbonzakura, Scorpion, Judge and Taepong
- Dummies now ragdoll on death
- Entities now have a death animation
- Bug fixes related to being able to hit dead bodies after dying
- Dummy spawning has been revamped to include the new AI handler and customization settings (, dummies will also return to the spawnpoint if left alone for a while)
- Scorpion now has Normal Combo, Heavy Combo, SP1,2,3 completed. (VFX created by @Boi , thanks alot!)
- Judge now has Normal Combo, SP1 completed
- Bug fixes related to circular hitboxes
- Overhealing is now a mechanic and will carry across ARMS when switching
Pretty big update log this sunday since I wasn’t able to post much last time. Scorpion is mostly complete aside from the equip and switch animations which I’ll get to eventually. Judge will be the next class to be worked on, being the first class to have a healing move. Use this one carefully though because it heals enemies as well :]! Anyways its pretty fun to work on the front end, making all the moves for classes now that the backend is mostly complete. (Aside from boss AI and a couple other mechanics I wanna add.) I’m sure things are going to be terribly unbalanced when this test session happens but it’ll work out somehow :3
Also scorpion is my favorite class nowFrom bug to mechanic. I wonder how many more of these will appear in the future