[0526 - 0601]
- Hp bar now turns blue on the center UI if you are overhealed
- Global HP bar now changes based on your overheal
- Judge Normal Combo fully animated and completed
- Created a message handler for sending messages to the player
- Modelled and added Iishrach
- Added [Redacted], and [Redacted]'s model for jokes
- Bug fixes related to the loading screen
The longer this development goes on, the more stuff I want to add q.q The scope creep is holding a knife to my neck and telling me to add more mechanics… At this point all that’s left to do is complete the classes and Test Session Four is ready for release (Minus figuring out how to fit the map into this <-<)
[0602 - 0608]
- Spawnpoints now function, creating your character in a spawnbox before sending you to a random spawn
- Players are now unloaded until they are fully passed the loading screen
- It’s now possible to lock / unlock slots (defaults to unlock rn since I haven’t written the datastore for unlocking yet)
- Dialogue handler now supports cutscenes
- Starting a dialogue now drops your walkspeed to 0 (Might change this if it’s annoying)
- Judge HC swapped with SP2
- Judge SP2, SP3 fully complete (VFX, SFX, Animations)
- Added Fang’s class base
- Started Taepong SP1
- Reworked damage formula (Might need further balancing but things shouldn’t die in one hit now)
- Tutorial part 1 completed
Everything’s all coming together >:D Judge is complete but might need balance changes when testing finally happens. Thanks alot to @Boi for helping out with VFX again this week. It really inspires me to have someone else to work together with on this passion project. I’ll be writing the tutorial / prequel for the game so that’ll probs take up most of my time next week.
bio alt obviously just swap the o and i cant believe nobody has noticed this
Lol, @Boi 's an actual person :V
They just have a very similar name to mine on the forums :P~
huh.
[0609 - 0615]
- NPC Handler bug fixes and new methods
- Added Slot Unlock VFX
- VFX changes and additions to Tutorial place
- Slots 1-3 are locked when starting the tutorial
- Playername can now be used in the Dialogue Handler
- Added Scorpion and Taepong renders to the loading screen
- Added Taepong’s icon to the game
- Quests can now spawn with a quest marker to guide players towards a quest location
- Tutorial Part 2 & 3 are now complete
- Created combat timer visual (Might scrap, kinda redundant)
- Taepong SP1, HC.1 Complete (VFX by @boi)
- Fists SP2 now has VFX
- Judge SP1-3 now has proper cooldowns
- Current ARMS spawn animation has been overhauled
- Completed Projectile System
Yayaya, the game’s really coming together! ;v; I’ve also set a fixed deadline for myself, which means TS.4 will release on July 18th! That’s in about a month’s time, where I’ll have to finish the tutorial, complete the map, and change the data store to use profile service… That’ll be enough time :D(Probably).
yeah i’ve seen their vfx on a different post, very impressive